Sorry for not responding, but here is what you need in the game defines:
INSERT INTO DiplomacyInfo
(Type, BackgroundImage)
VALUES ('LEADER_SC_TELESILLA', 'SC_LEADERNAME_1');
Sorry that i tool a week for me to respond. Hope it helps and works. Good Luck!
You must use the Replace code, not Row. Here is how:
<Replace BuildingType="BUILDING_PANAMA_CANAL" Name="LOC_BUILDING_PANAMA_CANAL_NAME" Description="LOC_BUILDING_PANAMA_CANAL_DESCRIPTION" PrereqTech="TECH_STEAM_POWER" Cost="920" AdvisorType="ADVISOR_GENERIC" MaxWorldInstances="10"...
Making a new Civilization and Leader is a bit of complex for beggining to mod. Perhaps you could try to create units or buildings first for your first taste of modding, though if you want to skip to Civ modding, you could just follow the tutorials that you've read before and ask questions here...
Here is an example of the content of an art.xml file.
<?xml version="1.0" encoding="UTF-8" ?>
<AssetObjects..GameArtSpecification>
<id>
<name text="Quebec"/>
<id text="21853f9e-ca14-4d68-954e-b6850ab3f3c1"/>
</id>
<artConsumers>
<Element>
<consumerName text="Units"/>...
Theres an easy way to remove the units by deleting them. Write this in your Database Script.
<Units>
<Delete UnitType="UNIT_MAN_AT_ARMS"/>
<Delete UnitType="UNIT_LINE_INFANTRY"/>
</Units>
For the File that contains the strategic Resources, you could check Resources.xml in the base game folder. For the Power Plant, you could find it at Expansion2_Buildings.xml at the Expansion 2 Data Folder. Hope this helps. I will give you a better direction once i found out myself.
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