I tend to boost some small cities anyway to some extent with a trade route to start... just for roads and a production boost to start so I'm not...
Congratulations enemy AI, you're Haiti now!
TY! Honestly I thought the trading post message was just sort of a "trade route done you get to reassign it now" message. I had no idea it...
Yeah totally it is a net better deal. It's just border growth feels SO SLOW and granted it is as much tied to gold now as I'm buying tiles more...
I think the edge between tall and wide and consequences were much harsher in V than say questions of resource exploitation / expansion you get in...
I think at that point it would be best to leave tall and wide to Civ V... call it something else for VI.
Tall vs wide is a Civ V thing only. The factors that made it a balancing game in V just aren't in play in VI. Civ VI is just "how many cities"...
I think getting used to a new system is a lot of work... particularly when we're all so comfortable knowing the old system. I'm fairly sure...
Good news, no excuses needed. It is fun.
Considering they take up a tile now a lot of wonders are pretty meh to me so far.... in V I'd shoot for a wonder if I just had production and...
Yeah the production scaling and such, I get why it is there, but it's a bit too gamey... in that you kinda have to game it. You really can't...
Seems like a ZoC tutorial would help. it is a bit confusing with not being sure who does what when.
But that will only boost the border growth for the cities that have the resources that get the culture boost right? As opposed to the border...
Production production production. It took me a while to really take to heart the fact that production is the big deal in CIv VI as opposed to say...
I really like the border expansion option. It says it only increases border expansion 15% but it feels like more than that and I tend to spend a...
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