Recent content by SolutionIt

  1. SolutionIt

    Bantu Peoples for VP project thread

    Did this ever go anywhere? I'm gonna give it a read later since i've bee updating all of my own personal changes for all the updates I haven't been here for.
  2. SolutionIt

    Colonialist Legacies' Tlingit for VP

    Embarked Xaas count as Gunpowder Units/Melee Units when embarked. I can't tell you why it has melee promotions available to pick up when unembarked but that could be part of the issue.
  3. SolutionIt

    AG's Ideology Mod

    Is this mod still being worked on or did it get dropped?
  4. SolutionIt

    Corsica (Pasquale Paoli) from DMS's Civilizations for VP

    Looks nice! I'll try it once I get the Civ 5 bug again. Are you guys worried by any chance of the new civ colors being too easy to mix up with City-States? I had the same trouble with Brittany.
  5. SolutionIt

    The Goths for VP

    Is there any reason the Goths don't get the yield bonuses from the Ideological Tenets that apply yield bonuses to unique improvements? I'm assuming it has something to do with the generous tech yields it gets.
  6. SolutionIt

    AG's Tweaks Mod

    I've done 30 on the opener before. I felt it was too strong at getting you a follow-up policy very quickly on Marathon. I think settling on 20 would be fine if the scalers weren't messed around with. I'm also of the opinion that the equality policy was fine the way it was before anyway. It is +1...
  7. SolutionIt

    Poll: How balanced is the Progress tree compared to other Ancient Trees?

    Well my opinion was already expressed on the Discord. Six votes total including mine for underpowered. I think I was the catalyst for the +3 prod over +2 prod on organization, but i haven't tried that change with the new tree anyway. I think the general design goals of Progress are handled well...
  8. SolutionIt

    AG's Ideology Mod

    Gotcha. I'd be down to use it once a Religious Victory and Economic Victory are implemented. I think the way you're handling those two seem to be good on paper from what I read. I'd argue for the Religious Victory Type though it'd be a good idea to make it accessible to everyone without having...
  9. SolutionIt

    AG's Ideology Mod

    I'm interested in installing this but not sure where exactly to start and what additions are actually stable. I'm also curious about how this is compatible with Pineappledan's Beliefs overhaul.
  10. SolutionIt

    Do mounted units feel kinda terrible to anyone else?

    After having used Mounted Units with my changes instead of the Drill Line for about a year now I've actually found myself being forced to use Siege Machines and Drill Infantry to actually properly take out an enemy Civ. The nice thing about tanky mounted units as well is that you can just have...
  11. SolutionIt

    Do mounted units feel kinda terrible to anyone else?

    I pretty much resolved that issue with Mounted Units in my previous post more or less with some obvious changes where it was necessary to the Armor Plating promotions (I should probably go ahead and make new promotions though so those changes don't overlap onto Carriers soon). I'm still really...
  12. SolutionIt

    Mechanics Brainstorm

    Kind of my own nitpick cause I noticed this when trying to re-design the Shoshone's UA to have recon units give border growth points to the nearest city when revealing tiles, but apparently that doesn't seem to work with that yield in specific, and any other yield is overpowered at the start of...
  13. SolutionIt

    Ithobaal I's Phoenician Civilization

    Its a limit with the game where it can only handle 41 city-states at a time. Any new cities after the 41st City-State on a map should just count as an extra city in the city-state's territory though.
  14. SolutionIt

    Even More Resources for Vox Populi

    Are you on the most recent version of Vox Populi and not using the normal communitas map? The new version of Vox Populi can be found in the threads of the main page for CBP.
  15. SolutionIt

    Germany UA [Poll - Multi vote]

    If you're trying to keep them allied then getting free influence each turn from gifting them units should make keeping that vote easier since you're inflating their military until you hit the cap. As Pdan also said that is maintenance for units you don't have to maintain either so realistically...
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