Recent content by solvito

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    We The People 4.1

    Also, my brother's game crashes everytime he tries to trade or negotiate with indians. Game closes directly, any ideas folks?
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    We The People 4.1

    Thanks for the release, we have created a multiplayer game and we are getting desynch straight of the creation of the game. If you create standard size it desynchs, we then revert to small size and it works. edit: Only small size map does not create a desynch, other sizes we get desynch as soon...
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    Suggested Balancing Changes for upcoming Release [OBSOLETE]

    What an agressive reply to a proposal for balancing, you are always free to ignore proposals. I am not a new player, I just recently started posting only to try and help with bug reporting. My proposal is not only aimed at MP but SP as balance is not something thought for one aspect of the...
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    Suggested Balancing Changes for upcoming Release [OBSOLETE]

    My recommendations would be to lower the sell price for gold from 40 to 30. Make silver resell price drop faster. And increase the price in Europe for all other finished goods. We need to limit the "power win" of going Gold/silver into tools and then muskets. At the moment it makes no sense...
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    [We the People] Mod overview

    We play this game heavily in multiplayer and suffer the OOC constantly (in fact this is the only thing putting us away from playing this every weekend). I think that at this point I know what desynchs the game a lot. Off the top of my head I can quote: -Natives moving through players territory...
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    Cost of Buying Ships Balance Discussion

    My 2 cents regarding ships and balance. Combat ships need to have more usability. Every ship should be cheaper to build/buy. This game is about naval warfare but there isn't really much because the cost of loosing a ship is too big. It is really hard to steal cargo from other civs and the...
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    Release candidate 2.8.2.0 - testers needed

    is there a date for the next release candidate to be tested?
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    [WTP] Quick questions

    Team, are you looking at balancing a bit the gold price? Every game we play in multiplayer, having the gold gives you like 80% chance to win. the price of 40 we think it is excessive.
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    Release candidate 2.8.2.0 - testers needed

    We can test the multiplayer fix once in place and we can revert fairly fast. We now also found out that bargaining with natives when selling them stuff also desynchs the game.
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    [We the People] Bug reporting

    Is there an ETA for the new release/Beta?
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    Release candidate 2.8.2.0 - testers needed

    hey guys, do we have an ETA for the next patch/fixes?
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    [We the People] Bug reporting

    Thanks for the bandaid fix! We play WTB multiplayer twice a week on fridays and saturdays, what exactly should we be looking for? We will help if possible.
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    [We the People] Bug reporting

    Whenever there are many units on screen moving around from the AI you get desynchs every turn...especially mid-late game when indians have units everywhere..once you liquidate them you go back to only having desynchs when events happen. Why cant you add a fail safe until the error is finally...
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    [We the People] Bug reporting

    Hi, Find attached a multiplayer save game from the latest release candidate that will desync in the next turn. After testing for over 8 hours we have found that the game desynchs every single time there is an event or quest from the mod. We have also found that when there is massive raiding or...
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    [We the People] Bug reporting

    hey guys, I have a multiplayer game from the beta that is going to desynch in the next turn. find it attached.
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