Recent content by Somebody613

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    C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

    More civs => more cities and more units => more memory consumption => inevitable crashes. As of right NOW, though.
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    C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

    It's possible, but will lead to early and quick MEMORY problems. But it is possible, lol. https://forums.civfanatics.com/threads/beyond-40-civs.675404/#post-16234615
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    C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

    That's strictly an AI improvement question, since this behavior is dumb in the first place. Alternatively, it hopefully might be possible to simply remove several of the DUMBER "AI messages" altogether, seeing how it's useless in 101% of the games I've ever played. Asking me for help in a war is...
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    C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

    Creating an option is much harder than simply editing one number, mind you. Sure, as of now, that number has to be changed in the Git version, and then the entire mod rebuilt from scratch, but it's literally a small change. The reason why it's also a problem, is that it'd kill the memory...
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    C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

    I'm still dreaming of RiseAndFallOfCavemenInCosmos modmod, lol. Namely, we already have a near-perfect Earth map this huge, the next step is to split it into civilization zones, place those civilizations onto it... and create all those GOALS. And DLLs, yeah. This is a gold mine for combining...
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    C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

    100% possible, but kinda arbitrary. I also have asked Pit himself whether he'd be willing to produce several versions of his map that would be focused on various eras and thus having different civ rosters. Like, it's quite dumb to have USA and Incas at the same time, loool. So we could really...
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    Snofru's Space Maps

    Well, it's a project very much still in the middle of making, so we now should rather focus on the CAVEMAN part, which itself is AMAZING. All that hunting and so on, ya know. And as of the SPACE part, I'm heavily expecting and wishing that there will be literal Alien Civs (with their own tech...
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    Snofru's Space Maps

    Not really a lot of tediousness for Snofru maps specifically, actually. Unlike Pit's map, Snofru maps put Space to the right of the Earth portion, which means you simply need to cut one single long chunk of plots, which starts strictly AFTER the Earth part. While this prevents the Earth part...
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    C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

    It's just that you sounded as if happy for me being able to expand the actual total number of civs, which isn't the case in the direct sense, though I could do it in another way and even suggested it.
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    C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

    Not ADD, REPLACE. The total number of civs stayed the same - 40. I removed Native Indians (glaringly redundant with all those Sioux and Incas also present), while in the first attempt I removed Egypt instead (too close and too similar). That said, I've been modmoding C2C in the past to allow...
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    Snofru's Space Maps

    A bit clunky, but not too hard, if you understand the method. Choose a Snofru space map that you want to "randomize". In-game, create a Random Map with the NON-Space measurements of that map (be precise and attentive, though). Save it as a file, then open it and the original map in a text editor...
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    Some issues in current (more or less current at least) SVN

    Easy yet complicated way: Promotions. Literally. Make "hunting" and "fighting" two incompatible promotion CHOICES, the same way we can "reconfigure/reassign" ships and guards. And also the same way "moving" works - you have 3 possible moving "modes" (for military), and you can only choose 1 at...
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    v43?

    "Charged", lol. Also, how old is YOUR version, huh?
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    Some issues in current (more or less current at least) SVN

    I haven't used battle animations for years now, lol. But there were cases when a military unit accompanying a settler would step onto a plot with a hidden animal, NOT attack it, and leave the settler behind, since it couldn't step on the animal. Or something similar. So, yes, stacks are much...
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    Some issues in current (more or less current at least) SVN

    It usually happens to ANY units that are grouped and have different move points. And this also includes surprise movements when moving into a plot occupied by a hidden unit that only some of mine can see. Conversely, I've seen ton of beyond-weird cases when an anti-stealth unit manages to wipe...
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