Recent content by Sostratus

  1. Sostratus

    The America Thread

    It pleases me greatly that the unique settler idea has support. Most civ implementations of America are very bland, and with a unique settler there is a certain level of timeless appeal that could last from vanilla through all dlcs. It’s a game-long bonus that solves the problem of most...
  2. Sostratus

    What is missing in civ6 that you would like in civ7?

    Whenever I think about this subject, I feel that the tension is always going to be “how do we prevent the game from devolving into the ‘ecumenopolis simulator’ where players just pave every tile” with a solution that isn’t civ6’s 1 specialty district per city. That is humankind’s biggest...
  3. Sostratus

    Civilisation Design with Negative Bonuses

    I am of the opinion that most civilization bonuses should be elegant. That doesn’t necessarily mean simple, but I think a well designed ability has an aesthetic to it when written down. What I don’t like are when there’s so much going on that we end up with a wall of text. Abilities like...
  4. Sostratus

    What is missing in civ6 that you would like in civ7?

    I do miss the internal road network connection mechanic and the general importance of linking your cities. :c5trade: Twas a glorious day in Civ5 when I managed to finish a major road link. I also really miss two kinds of improvements from past games: the cottage/village/town from civ4 for the...
  5. Sostratus

    How would you improve combat in Civ7?

    One of the reasons I would like to see promotions largely worked out of the game (in the way they’ve existed since civ4) is because it makes it very awkward to upgrade units between classes. I would much rather experience gains simply give a few levels of a stacking “veterancy: +1 strength” type...
  6. Sostratus

    The America Thread

    I remember when Civ6 was young, thinking about this. My preferred take on America for a civ game would be one that focuses on the industrial expansion of the US c 1875-1925, perhaps under McKinley (who, at the time of his assassination, was thought would rank as a great president until Teddy...
  7. Sostratus

    How would you improve combat in Civ7?

    While I really liked the innovations humankind experimented with, I do think for the Civ series that 1UPT works pretty well. The type of combat it engenders is popular with a lot of people, and it can be quite fun in and of itself (realism and grand strategy aside) and we have to keep that in...
  8. Sostratus

    Coastal Flooding at Mediaval???

    It means an AI somewhere has buildings or units burning fuel / consuming power. Most likely, factories and coal plants. You can check the bottom of the tech or civics tree to see if any empires you’ve met are much further along than the world era would make it seem. It sucks, but part of...
  9. Sostratus

    How about changing the loyalty system?

    I think the system should be folded into amenities or happiness. There should only be one system that leads to "this city is about to revolt/flip." It's not a total criticism of loyalty; the devs did a good job with it, but I don't like when things take the "paradox games" approach of adding...
  10. Sostratus

    Is Beyond Earth 2 coming before Civ 7

    I acknowledged it's inexpensive to produce such a spinoff, but civ6 came out 6 years ago. They have a new engine (hopefully) with all the improvements, etc. for civ 7 around the corner. It doesn't make sense to split efforts like that. But if you are working in the new engine, you wouldn't...
  11. Sostratus

    Is Beyond Earth 2 coming before Civ 7

    BE made financial sense for them because they recycled the entire Civ5 game infrastructure. Seriously, you could port assets directly from BE to Civ5. The development effort is vastly less than making something new. If you're investing all this time and money on a new engine for civ7, which is...
  12. Sostratus

    Putting pops on the map... for the economy

    An Economic Concept for some Civ-related 4X game :mischief: The core design goals are: Economic output (:c5food::c5production::c5gold::c5science::c5culture:) is heavily tied to pops. Tiles are worked by pops; resources and specialists are fully realized by pops. Thus, the primary balance...
  13. Sostratus

    Designing England for Civ7

    I think it depends on the other civs in the game. To me, England/Britain has a medieval aspect, a colonial aspect, and an industrial aspect. I personally am a huge fan of GS' version of England focusing on the industrial aspect. I would probably do Victoria - Industrialization ability -...
  14. Sostratus

    Features that Civ 7 Could Do Without

    Setting aside civ7 featuring a combat system more similar to Humankind for a minute, support units as a system are a fantastic addition the to series. It's just that it was never fleshed out. Many units should be support units rather than standalone. Personally, I think a combination of support...
  15. Sostratus

    4Xpansion Pass [4XP] Mod Series Announcement + Open Door for Ideas and Suggestions

    One thing that I will lay out as being extremely important is taking the time to balance the combat units. It's almost thankless work because if you do it well, no one will notice they are so well balanced. That is what you want. It's no secret that the way units are in the base game is not...
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