Recent content by Spark026

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    Is it CivBE half-product !?

    I'd say the game is broken because trade route spam breaks all other mechanics in the game to complete non relevance if playing versus AI. There is no way around this game-breaking mechanic. It's not like civ5 where you could choose not to build horseman and otherwise play a competitive game...
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    Slav UA and Resource Pods

    I'd say you've got like a 90% chance of getting a solar collector on a Standard Terran map. Provided your initial build order is Old Earth Relic > Explorer > Explorer[3 Total Explorers out counting the free one] ----- On the rare chance this fails, Ecology is right there, and doesn't hurt the...
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    Best unique ability?

    Are you just a big England fan? Cause your comments have absolutely nothing to do with the game... Horseman...you know the unit you can build like 150turn before longbowmen(epic time), absolutely destroys them, so I fail to see why you would use longbowmen, unless you just want to get the...
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    Generating research

    Anyone else used Free Thought SP, and only had it give +1 Science per trading post? I haven't tried it again, but I've noticed other small glitches in games that where not present in others. For ex., in one game farming tiles with the wheat bonus generated no additional food bonus. In all...
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    Sling for Civil Service or Theology?

    Civil Service is very rarely possible even on King difficulty, so I think we'd have to throw all diff lvls above King out for this question. That said, unless your playing some weird map config where you might actually end up without a Maritime city-state, Theology is the way to go. If you...
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    Best unique ability?

    You do realize this thread is about who has the best UAs right? So you really think these UAs aren't crap compared to the above ones. Secondly, you can read me the print of the Civ manual if you want, its not making them any better. +1 hammer is better than nothin, but hardly helps when it...
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    Best unique ability?

    1) Askia: River Warlord -- The best super early rush in the game. All that money gives them 2 extra horseman, for a truly unstoppable horde. Also a good increase in loot for cities you raze further feeds the horde. 2) Alexander: Hellenic League -- Can afford to ally with 3x as many city...
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    Stacking medics?

    In my last game they where def stacking. 3 horseman with medic promotion +4 per turn when healing. Could that be attributing to anything other than stacking?
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    Can't make it past 2000 BC (City placement frustration)

    Yeah, i will agree with the above, on my earlier farm comment. If you don't have some sort of food bonus on your capital at the very beginning, then its okay to build a farm or two. However, I think this is rare. Also if its so early your worker can build nothing but a farm, that would also be...
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    Can't make it past 2000 BC (City placement frustration)

    (Speaking from a high diff lvl player PoV) I think your thinking of how well you're doing to much in Civ4 terms. City placement is much more forgiving in Civ5, as almost any old spot will do. Rivers and happy resources are your only targets really for the extra gold they produce. Don't...
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    how is the ai building wonders before me?

    Marble is actually a terrible suggestion if "early" wonders is what he's going for. Even if he just so happens to have marble, by the time he techs all the way to Masonry, then builds a quarry, then techs back the other side of the tree so he can build the good wonders, he will have missed all...
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    How to save up gold v1

    This was a good post except for one thing: giving gold to ally yourself with city states is easily the best use of gold in the game should you choose to go down that SP path. You can beat King practically blind folded, with one arm tied behind your back by allying yourself with multiple city...
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    Unit Upgrade cost Broken?

    Its not broken, the game is just encouraging you to upgrade rather than produce/buy all new units. The developers intended this from what they're said.
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    Germany - The "Brute Force" Approach

    On marathon games the German ability is ridiculously strong, and essentially easy mode imo. However, on standard game speed the German ability is relatively weak compared to most civilizations.
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    Recommended workers per city

    So for those that have played the game, can you confirm that the social policy and pyramid indeed improve the rate workers make improvement, not the rate you construct workers in your cities? For example, with the pyramids +50%, do workers complete farms in 3 turns instead of 6 turns?
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