I just finished a Spain game where I did start my own religion. When it came time to unleash the Conquistadors all the CS bonuses made it a...
Domination snowballs much, much harder than any other Victory. Diplomacy is its counter, diplomacy is how all the weaklings try to stand up to the...
I find that by the renaissance your economy should be robust enough to handle the upgrade, particularly as you've been using maintenance free...
Now that we have man-at-arms you're free from the tyranny of a single crossbowman on a wall wrecking your army, so I don't value tortoise that...
Ren walls generally appear laaate into the Ren era, so it should only be a small gap between when they appear and when you can roll out artillery....
There's no emergencies for burning down cities, committing genocide and pillaging. =/ Then you just let the capital willingly join your niceguy...
Not gonna lie, I get the feudalism boost in maybe 20% of games. I find that late classical/early medieval is so packed with things to do that it...
I think the biggest consideration is that on immortal or deity it's very rarely available for the player, I've had first meets with a Religious CS...
Since the wall changes I find the best timing pushes are swordsmen with rams, and muskets with bombards, but both require having easy access to...
I find the best use of early war is to pillage as much as you can. Raiding gives you the resources needed for a much more potent force in the...
Easily culture. I enjoy the appeal minigane where the need for yield adjacencies from your theatres and Holy Sites has to be balanced with using...
RS is a consistently strong choice, but I find it very hard to turn down early sources of culture.
I tend to find that the majority of AI ancient era attacks are warriors and chariots. Warriors fortified in rough terrain and surrounding your...
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