Recent content by Starfflame

  1. Starfflame

    CCTP Working Version Progress

    Technologies.sql: tech flavors: PrereqTechs.sql: GameText.xml:
  2. Starfflame

    CCTP Working Version Progress

    The structure for our tech tree GUI either makes no sense or I'm a complete moron -- I remove Atomic Theory and the entire tech tree breaks (As in, doesn't display)? I'm having a really hard time figuring out how I can implement the technology The Electron. I have updated the required techs so...
  3. Starfflame

    Things you would like to see or changed in BNW

    I'm fairy sure that the AI has flavors for different types of terrains to build on ( I don't see AIs bulding on a pure-snow area).
  4. Starfflame

    CCTP Working Version Progress

    I think that the world congress idea is good, but I'm not sure how it would be coded. It doesn't make sense for a civ that's in the renaissance era when the others are in the industrial/modern to be considered a power that would be considered for a vote in Congress.
  5. Starfflame

    Things you would like to see or changed in BNW

    For the different Atomic Theory techs: The Atom: I'm thinking maybe a world wonder based on Democritus's work. The Electron: Discovery of the electron would allow more advanced chemistry to occur. Maybe have The Electron unlock a kind of scientific building? The Proton: The Proton would result...
  6. Starfflame

    Bug Reports

    To the user researching technologies, it appears that Mummification is completely useless. Maybe edit the text to say that it does allow construction of the mausoleum? EDIT: Also, it appears that I can make an olive press without having a worked source of olives? EDIT2: Same story with...
  7. Starfflame

    Bug Reports

    Mummification has no bonuses and it appears to not lead to any other techs.
  8. Starfflame

    Things you would like to see or changed in BNW

    We could split up the techs into different facts of the atom, like protons/neutrons/electrons. I tried to add a Bohrian tech earlier but I broke the text files doing so xD. For example: The Atom (Classical era?) The Electron (Late industrial, early modern) The Proton (Early Modern) The...
  9. Starfflame

    Things you would like to see or changed in BNW

    Atomic Theory should be split up into several techs - each tech representing a different model the atom.
  10. Starfflame

    CCTP Working Version Progress

    I see v4 made the start date earlier. This is just a personal thing, but I think that the mod should add a Prehistoric Era if it's possible ( It might be too hard with the GUI. I haven't looked into the tech tree's code yet).
  11. Starfflame

    CCTP Working Version Progress

    Maybe have multiple savegames for each "game", one save for each planet, and maybe have some sort of script that transfers units when you send guys over to the other planets? Would that be possible?
  12. Starfflame

    CCTP We need you, we need support.

    Did the same thing with Religions. Renamed a couple religions' names in the XML to make it more friendly to non-German speakers (Specifically, GLAUBENSKRIEG has been renamed to RELIGIOUSWAR, and KIRCHENTEUER has been renamed to CHURCHTAXES).
  13. Starfflame

    CCTP We need you, we need support.

    I made the CCTP policies' descriptions more professional-looking (Less grammatical/spelling errors).
  14. Starfflame

    Bug Reports

    The Modern Era tech GUI is still broken as I have reported a while ago.
  15. Starfflame

    CCTP We need you, we need support.

    On second thought, after looking through the CCTP files I could probably do something to help. Just nothing major like adding new GUIs, please, I have no idea how to do that.
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