ag+min in all except:
3. fish+min
9. ag+hunt
12. ag+hunt
17. hunt+min
I'm surprised that I wanted hunting more often than fishing. I would have guessed that I would want to do workboat first on more of the seafood starts.
He's probably trying to become a vassal, but none of the AI are willing to go to war with the OP. If the OP makes peace, it's very likely that the AI will become someone's vassal.
Hit "Let's bury the hatchet. What's the price for peace?" The AI will give you their best offer for peace (or something close to it), including techs. You can usually tinker with the offer a bit to get something more to your liking (e.g., swap one tech the AI is offering for another), but...
I agree with this. Moreover, I think improving your best tile is so important that it's usually best to build a worker first. In the guide, Sisutil recommends building a warrior first while growing to size 2. ("Building a Warrior first is probably the best choice. It will allow the capital...
I believe that it works like this:
If you have spent more espionage points on an opponent than that opponent has spent on you, that opponent is marked on the scoreboard with the espionage sign.
The link shows an AD 1800 religious diplomatic victory by an AI, not by the human player.
The game had only 3 civs, on what looks like a small pangaea. Those settings are unusually favorable for a religious victory.
The New York Times article has more details on the testing:
http://www.nytimes.com/aponline/world/AP-Egypt-Lost-Queen.html
They matched DNA from the mummy to DNA from Hatty's grandmother. They also matched a tooth taken from a box of internal organs labeled with Hatty's name to the mummy...
Sisiutil --
I have a request for you. In these post-mortems, when you show the info screen, could you the units by #killed (descending) and the buildings by #built (descending). It really helps communicate what you built and what you fought against.
You're right. The 300+ regression has a different set of significantly different slopes. Here's the full results from the 300+ regression.
| Robust
| Coef. Std. Err. t...
Even limiting the regression to turn300+, we still get significant differences.
Significantly different intercepts
Conquest v. Diplomatic
Conquest v. Domination
Cultural v. Diplomatic
Cultural v. Domination
Diplomatic v. Domination
Diplomatic v. Space
Diplomatic v. Time
Domination v...
This is mostly correct, with the exception of the influence points for the cultural victories (which are all after turn 350) and for one influence point for the conquest victories (at turn 428).
1. I used Stata 9.2 SE for this analysis. If I were to do a spline rather than OLS, I'd switch to Matlab, because I like its spline package better.
2. I didn't check for influential observations until da_Vinci suggested it. For each observation, I calculated how much each estimated...
The following zip file contains four files that may be of interest.
1. A csv file with the data from the GOTM1 to GOTM8 results pages. I won't have time to do any analysis on this for at least a week, and possibly longer. So if anyone else wants to have a go at it, feel free.
2. A pdf...
Good point. In the following table I report the same regression lines as in my first table, but with the turns recentered so that newturn = turn - 430. This means that the "intercept" is now the predicted score at newturn=0 (turn=430).
Time victories still have the lowest intercept, but now...
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