Recent content by Stoklomolvi

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    Bug Reports and Technical Issues

    I'd like to report two Python bugs; one bug is in RFCUtils.py on line 987 as of commit ac3fb91c on branch riseandfall, and one is in History.py on line 614 as of commit 468f8886 also on branch riseandfall (History.py on line 635 as of latest commit ac3fb91c as of this post). The first bug...
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    General A New Dawn discussion

    What's with the "You are treacherous!" diplomacy penalty I keep getting from declaring war? Thankfully through a combination of luck and unstable neighbours I've managed to survive until now but literally everyone on the map is either annoyed or furious with me because I declared war on a couple...
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    Late game balance

    I've been having issues with the British taking over India, South Africa, Australia, etc, and having very high stability such that they're able to research modern technologies in less than 10 turns and build wonders in less than 5. While overproduction is a problem, I think that can be resolved...
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    Bug Reports - Post Here!

    I have the same bug, but only after pioneers appeared. Before pioneers, I could use settlers to build cities on tiles 3 tiles away from cities, but after pioneers, I need 5. EDIT: I may have installed a little incorrectly, I will try to reinstall before claiming this.
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    Current v1.13 Development Discussion

    The graphics paging change is causing me a lot of problems for some reason as I am starting to get MAFs when my BTS is running at below 1 GB of memory usage, whereas before the paging system I never had MAFs when running Civ4 ever (including C2C). Edit: Should've posted this in Bug Reports but...
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    Crime and religion

    You assume I am an atheist. Like I said, I imagine that's what the C2C atheism civic intends to convey. I'm interpreting the civic as-is, not supporting the way it's implemented or whatever. I'd imagine C2C secularism would be where the government doesn't care about any interpretation of...
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    Balance of the game speeds

    Perhaps increasing the number of years elapsed per turn in the early game would help alleviate the issue, and instead decrease the numbers of years elapsed in the late game from year increments to month increments? I haven't actually reached a year past 1000 AD yet...
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    Balance of the game speeds

    One thing that bugs me about the Eternity speed settings is that the year increments don't quite match the technologies being researched. I mean, by 900 BC, I could get all the way past agricultural engineering if not further on huge maps, and most of the other civs have reached feudalism...
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    Crime and religion

    I do not think that the fact that China is an atheist state has any bearing whatsoever on its scientific progress. Rather, its culture and history have a far greater effect on scientific development, as does its rather oppressive political system. China has never really had a state religion, and...
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    C2C Fixed Borders is too weak

    On one hand, I'm reluctant to impose something on the devs since I'm not actually sure that there are many people who would like the modification, but on the other hand I would be very happy to see it added. The modification I made is really, really simple after a number of edits and tests, and...
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    Does anyone play very long using the Start as Minor Civ option?

    Doesn't seem to be a problem for me; all the original civs in my current gigantic 5 preset game are now utterly enormous, with Egypt at a whopping 23 cities that are all somehow not unhappy. It's turn 2,448 and we're all chugging along nicely. Didn't seem to happen in my other games either; my...
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    C2C Fixed Borders is too weak

    Yeah, Koshling's right; I'd been wondering about the svn version for a while, and eventually I figured that I'd wait for a major release before updating the .cpp file that contains my "mod mod" information. Since it is indeed impossible to make it modular due to its modification of the dll, it...
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    C2C Fixed Borders is too weak

    I successfully compiled the dll such that fixed borders are truly powerful fixed borders, and I've never been happier with a mod! Thank you. If anyone wants a copy, let me know, and I'll try to upload it somewhere.
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    C2C Fixed Borders is too weak

    Ooh, it does work a lot better, thanks! It got stuck on finding "version.h". Does that file exist in the mod directory or the BTS source files? I can't seem to find it.
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    C2C Fixed Borders is too weak

    Thanks for the link, Koshling, I finally got VC2010 to compile all the source files. Problem now is to actually get it to work, since the source code provided in the C2C folder doesn't actually work... there's some parts of code that have #ifdef tags wrapped around them, but those sections are...
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