G&K fully patched improves the game quite a bit. Buy it and try it.
Your total of each type of output (food, gold, science... whatever) is based on a raw (base) amount coming from tiles worked plus what buildings...
1. Yep, core production depends on the tiles, policy selections mainly enhance whatever set up your map will let you have. For example, finishing...
I see now! In an MP game, there won't necessarily be a computer player that builds that wonder before you can get it up. In single player,...
I never built pyramids, even when I tried. I don't bother anymore. (Granted I only play Emperor SP. I'm not quite good enough for...
I did it once on King, Germany, Continents, Small. It took awhile and I lost a couple units but the whole process started earlier in the game....
Both the free settler and the future policy choice require prerequisites in Gods and Kings. So one decision tree would be... -If capital has few...
What everyone else said. :) All I can add is that I don't see specialized cities play much role in the optimized game any more. In Civ 4 the...
Selling your luxuries and gpt asap for gold is hidden in the tradition strategy thread, plus it's critical in every OCC strategy thread I have...
Yes, there is a medic promotion. Check the civilopedia promotions list on the ways to get it. I try to get one unit so configured. :) edit - it...
+1 when the city has no religion, the prophet and missionary have the same effect.
I used to find myself weaker than my neighbors and often got attacked (186 pointy sticks versus my 21? :o ). I cut down on building wonders and...
Not quite nothing. You get 100 points base internal pressure for each convert within a city, (also including the atheist pressure of the...
The biggest thing I learned from earlier versions of Civ about higher levels is that since the AI has far more production capacity, let the AI...
ooh, cool, so for missionary and prophet spread of a non-religious city: 1. You have 100 no-religion pressure per population in a non-religous...
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