Ive only played 4 games so far, 2 of them with someone online, and we noticed that something weird with religion. I don't think its broken it just doesnt feel right. I noticed that the Dwarves in 3 of our games (12 AI) Got to RoK first. After this almost everyone else converted to RoK within...
Let us know how it goes, I woulda given some pointer but I was busy copying some down myself from other people!
One thing Im having trouble figuring out is how people can get such high populations in citites and yet build nothing but cottages? I over heard that is a strategy. Not sure how to...
So I don't have to make 2 threads I figured I'd ask to questions in one thread!
First question, I brought this up in a thread but I didnt want to derail it so I didn't press the issue. I really like the way trees covered your improvments (if you were elves), the way it looked I mean. Sitting...
Of course the AI cheats. It has to cheat. The harder your difficulty the more it "cheats". It cannot think and reason and react like human players can. There are times in other games where making teh AI cheating is just plain lazy development, but in this sort of a game there are things the AI...
Hey been started a few games now and other than random crashes to desktop when I start a custom game I havent had many problems yet (although when I start up again and start a custom game the second time, with the same exact settings, the game will start instead of CtD. So I can't duplicate it)...
Heres my take on Lumbermills. When built on a forest they should also add +1 hammers to all surrounding forest tiles or for every forest tile touching it, the lumbermill gets +1 production. So the more forest you maintain the more production your lumbermill can use if you don't clear cut. This...
I dont mind Gunpowder as an insanely rare resource, but as other people are saying it is popping up all over the place. Early gunpowder uses were unreliable as was the firearms that used them. I definately do not mind the progression of it. But if maybe only a nation or two has it. In my games...
I don't mind the "dull" events. They make special events more special. If all events were awesome rewarding events then they wouldn't be special they would be the norm. I do think there needs to be more events, normal and special.
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