Recent content by StugLife

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    Mildly interesting

    It´s even more prettier when you see all those massive yields you have. Sexy even, I might say.
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    A look a Forests

    Would it be too much if farms got +1 food from every adjacent farm at some point in the game (through tech, policy, wonder, civ unique ability...)?
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    A Pondering - Accuracy VS Barrage

    Wouldn´t mind this. Offtopic: shouldn´t the promotion names be swapped? I mean, you need to be more accurate when there are less targets scattered around, ie. when the target unit is damaged. With more targets in formation, you would just have to aim at the general direction and there´s a good...
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    Religion for a warmonger

    Hero worship, orders, zealotry
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    Envoys < Emissaries?

    Somehow, this just makes most sense to me, although there would surely be much work involved. This attribute of diplomatic units could be called "Base Influence", and then it could be stated somewhere that it will be subject to reduction per era in order to keep civilopedia entries useful for...
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    East India Company question

    Well, in that case, it seems there is quite some micromanagement involved in finding the most beneficial location for trade company. I guess luxuries which are not yet inside your city borders are not considered owned then, too. So, in order to get most out of it, you should have a city with...
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    East India Company question

    Ok, good to know, thanks!
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    East India Company question

    Here´s some extra questions: Does it affect only currently improved luxuries or do you get double from future improvements also? Also, what about luxuries outside your borders, but still inside the city work radius? It does not affect admiral granted luxuries, right? I find myself often delaying...
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    What about allow cities work 4 tiles away from some tech\building?

    I´d like that too but only for one city challenge. Not sure if it´s even possible for player only though.
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    New Beta Version - June 22nd (6/22)

    Yeah, I get the bonus part, knowledge through trade and such. It´s just the requirement part which in my opinion contradicts the progress theme. Like at some point during the game you might need to purposefully stay behind in tech to get the full benefit of the policy.
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    New Beta Version - June 22nd (6/22)

    I second this. Requiring one to be behind in tech / policies in order to gain the bonus seems counter intuitive and inappropriate for progress.
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    Mongolia

    I kind of dislike the instant annex ability, seems somehow counterintuitive when you already have all those troops around the city state and could just capture it the old fashioned way anyway and gain some experience / yields while doing so. I´m wondering if there was a specific reason for...
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    Tourism and Culture Vict. Off

    I like the idea of implementing some combat related bonuses/penalties to cultural influence. Nothing huge, but something to simulate the hatred/sympathy of the civilians towards the attacker. Something like -5% defense combat strength for units in enemy territory per influence level the...
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    Movement in terrain

    I disagree as well. It was super annoying when you had units with movement left but nowhere to move them, having to either move them back and forth or click that skip turn button for almost every unit every turn. One thing I do agree though, is the scouts moving faster in forests than in flat...
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    VP Civilizations Mod Proposal

    Nice idea and certainly worth discussion. Can we reach a consensus on what those 9 civs would be and what unique abilities/buildings/units they should have? Who knows, perhaps volunteers will show up along the way and help put this into effect.
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