Recent content by sunwukong8

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    Earth 2010

    go to GlobalDefines.xml and change BASE_CITY_GROWTH_THRESHOLD from 20 to say 100, CITY_GROWTH_MULTIPLIER from 2 to say 5.
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    Earth 2010

    if you want to stop the ai from disbanding practically all their units, go to CIV4UnitInfos.xml and change all the iExtraCost to 0. Then go to GlobalDefines.xml and change AI_CAN_DISBAND_UNITS to 0. You can compensate by changing INITIAL_GOLD_PER_UNIT from 1 to 2. Note that having all the...
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    Seeking input on policy system overhaul

    wonders can trigger revolutions and you get back say 80% of your culture points. world wonder for each era and a national wonder would work. trigger a revolution yourself and you get back 50% of your culture point, 65% during a golden age. unwanted revolutions like from unhappiness or diplomacy...
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    Seeking input on policy system overhaul

    i don't know if you are familiar with the policy system in europa universalis, i think policies should be much more of a trade off instead of just different benefits. for example, quantity vs quality branches that make units stronger/cost more or cheaper/weaker. naval vs land that affect cost of...
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    Growing improvements

    Someone should make a mod to do "growing" improvements. It would be similar to the way cottages grows into towns in Civ 4, except it would work for all the improvements (intensive farms, industrial mines, commercial plantations etc). Advanced improvements can require new technology in addition...
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    World War II 1939 - A Civilization IV Modification

    Great mod, love all the different units. A few suggestions for changing game concepts, it's probably not doable, but i think they would be really awesome. 1. Is it possible to have aircraft intercept percentage decrease with range? It makes no sense that a London based Spitfire is just as...
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