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SupremacyKing2's Recent Activity

  1. SupremacyKing2 replied to the thread [R&F] Governors are kind of immersion breaking..

    No, but I don't care for the art style of civ6. I still find the leaders too cartoony for my taste. But I live with it.

    Jan 16, 2018 at 4:10 PM
  2. SupremacyKing2 replied to the thread [R&F] Governors are kind of immersion breaking..

    Honestly, I did not even really notice that the governors were immersion breaking. I just saw them as different "characters" that you...

    Jan 16, 2018 at 3:55 PM
  3. SupremacyKing2 replied to the thread [R&F] Governors are kind of immersion breaking..

    When you really think about it, the very premise of the civ genre breaks immersion. After all, the game mixes and matches leaders from...

    Jan 16, 2018 at 3:29 PM
  4. SupremacyKing2 replied to the thread [R&F] New Features Video.

    I am pretty sure emergencies trigger automatically by certain events (like capturing a holy city, using a nuke etc).

    Jan 16, 2018 at 2:55 PM
  5. SupremacyKing2 replied to the thread Apparent Philosophy of Emergencies.

    That makes sense. I hope it is in the game.

    Jan 16, 2018 at 2:33 PM
  6. SupremacyKing2 replied to the thread Apparent Philosophy of Emergencies.

    I don't see any downside right now.

    Jan 16, 2018 at 2:28 PM
  7. SupremacyKing2 replied to the thread Apparent Philosophy of Emergencies.

    No, but I think it is strongly implied. Plus, it makes sense. Otherwise, everyone could decline and the emergency would be irrelevant....

    Jan 16, 2018 at 2:26 PM
  8. SupremacyKing2 replied to the thread Apparent Philosophy of Emergencies.

    Exactly, when an emergency is triggered, the mission is "on" by default regardless of who accepts it. So if no one joins, then the...

    Jan 16, 2018 at 2:00 PM
  9. SupremacyKing2 replied to the thread [R&F] New Features Video.

    Well, yeah, it helped that Saddam was a dictator that was already hated by most. I don't know if this is already in the game but if not,...

    Jan 16, 2018 at 10:55 AM
  10. SupremacyKing2 replied to the thread [R&F] New Features Video.

    I don't know about that. Isn't that kinda what Bush did with the Iraq War? In civ6 terms, the US denounced Saddam and then a few turns...

    Jan 16, 2018 at 10:38 AM
  11. SupremacyKing2 replied to the thread [R&F] New Features Video.

    I don't know. I am just guessing. My point is that you are not attacking a civ. Attacking a free city is more akin to attacking a...

    Jan 16, 2018 at 10:33 AM
  12. SupremacyKing2 replied to the thread [R&F] New Features Video.

    I think domestic trade routes are still good in the early game to boost your new cities. But in the later game, international routes...

    Jan 16, 2018 at 10:32 AM
  13. SupremacyKing2 replied to the thread [R&F] New Features Video.

    Well, remember that if you lose a city to low loyalty, it does not immediately join another civ but becomes a free city first. So you...

    Jan 16, 2018 at 10:30 AM
  14. SupremacyKing2 replied to the thread [R&F] New Features Video.

    The new alliances look great. I especially like that they are tied to trade routes since this will further reward players for using them.

    Jan 16, 2018 at 10:27 AM
  15. SupremacyKing2 replied to the thread [R&F] New Features Video.

    Maybe. It will depend on how low your loyalty is. You can boost amenities too to increase loyalty. But keep in mind that Dark Ages are...

    Jan 16, 2018 at 10:21 AM