Open-ended? Keep in mind only started modding just last week and its not because I wanted too. The community was looking for an update for a popular mod that never got updated, authors running similar versions where no where to be found. So instead of being greedy and editing my own files, I...
There is a big difference between theories and actual game results...
The issue happens before trying to divide 480. The game bugs just trying to divide the 960 by 2, without trying any other changes! So your theory of the 480 being divided and seeing the same turn causing the game to glitch...
When I stated it didn't work is because the game won't accept the settings and reverts to default settings. The only way I got it to work is with my trick mentioned above. However, I think I have a way of making my trick even better.
UPDATE GameSpeed_Turns SET MonthIncrement =...
It is and pinpointed the source of the problem. I did a workaround which gave me the desired results.
The problem is the game doesn't update the table correctly if it's the same value as the division result of 960 and any values moving forward. So I was getting the problem with 480, 240, 120...
I am aware of the obvious here and only showed the division to show the system accepts divisions. Unfortunately your response doesn't explain why multiplying by 1.01 (as I stated in my original post) also works and so does subtractions.
The integer from the games value does not fall under...
So here is the issue.
These works just fine...
UPDATE GameSpeed_Turns SET MonthIncrement = MonthIncrement*2;
-- or --
UPDATE GameSpeed_Turns SET MonthIncrement = MonthIncrement/0.5;
But these don't work.
UPDATE GameSpeed_Turns SET MonthIncrement = MonthIncrement*0.5;
-- or --
UPDATE...
I am not looking into creating a table, I just want to keep it simple and limited to only 1 new variable.
How would that be done? I am sure the process is quite simple, I just need a modder to understand my original request and keep it simple! Please and thank you.
Your example doesn't show a new variable being introduced.
CostMultiplier is a variable
MonthIncrement is a variable
TurnsPerIncrement is a variable
... however I want to create a new variable that is not existing in the game. Not a table, just a variable I can re-use.
I simply want to create within an SQL the option to check the difference between 2 variables and save that as a new Variable. (It is probably easy to do, but checking with the community first)
The idea is for me to be able to detect if a variable was changed when affected by another mod, and I...
I too I am trying to get the tech multiplier working. I have no problem taking the time to adjust each civics and technology manually, does someone have a complete list?
I found many listed under Technologies.xml, but not all. Same issue with civics.
I was thinking of modifying the...
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