There seems to be a time limit on editing, but I'd still like to make a couple clarifications.
The damage for the diseased corpse should not have the "+2d4" bit, that was a temporary buff cast by a cultist who controlled the only Diseased Corpse my PCs have fought so far.
And I mangled...
The spellcasting is easy enough to describe. Basically, I threw the categorization of the spell lists out the window. Sorcerors, Clerics and Druids each start with access to three of the 21 mana spheres, and gain access to an additional one every five levels. Wizards start with 5 and gain one...
Hell, if WotC were interested, Erebus would make a great D&D campaign world. Perhaps I'll email them a tip to check it out and contact Kael if they're interested/ :)
I'm currently running a D&D game using the FFH setting and the 3.5 base ruleset. I had to make some significant modifications to a bunch of the classes, particularly primary casters, and completely rewrote the monk. If you're interested, I could make a post explaining the class changes I made...
They explore a bit. I usually add a few extra civs above the normal for a map size, and if I add more than a couple, they have a *very* annoying tendency to end up settling around turn 5 in very close clusters of 2-4. Amusingly, this once led to Cardith Lorda getting a Bard from that harpy...
I think the war weariness is a factor of population and number of units being lost. So while it scales up in ages, it's not because of the ages themselves.
Amazing game, and legendary series! I've loved the RPC's, and I'm thrilled to hear that they'll be coming back for Civ 5. Those RPC's and a laptop got me through many a visit to the in-laws!
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Any chance you might want to kill some time doing RPC's for Fall from Heaven? :D
Mad, this is absolutely amazing. Easily the most intense late-game warring I've ever seen.
Crush them all and have the lamentations of their women driven before you!
In my experience, barb warriors and eventually axmen outnumber archers and wolf riders 10:1 or more. But the big boost is that it gives you a +40% for one promotion against the most common barb type. This makes it easy to farm XP on the shock unit to a point where that unit has enough Combat...
Bleh, I actually thought about that, but was too tired to double-check. That took a lot longer to write-up than I thought it would. Same excuse for the sloppiness with the shrines, though I think I covered all the Unique Improvements that give free mana.
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