Recent content by Swarbs

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    Idea Proposal: RFC Europe Industrial Age

    I agree with this for the main RFCE mod. Then you could have the separate RFCE Industrial mod, starting in 1700 and finishing in 1950, one turn per year. There's plenty of content from RFC and DOC which could be brought in for the proposed new mod. World Congresses, machine guns with collateral...
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    [WTP] Quick questions

    Luxury goods is a catchall for everything your colonists need. It's not a perfect representation, but it saves having a different good for glass, lead, paint, paper, tea etc which were all imported from Europe to the colonies to supply local needs. Having a separate good for each of those would...
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    A list of suggestions from a long-time player

    I don't have a problem with the hiring a middleman concept, but with the fact it only takes one turn. It takes at least two for any ship to travel from Europe, so how is the middleman able to do it in one, even for colonies in the middle of the map far from ports? If I have to rush anything...
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    What supply feeder means?

    You can transit through Europe, but pretty sure you can't automate it. You need to send the ship to Europe, wait till it arrives, then send it to the other colony manually.
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    Suggestions and Requests

    Uppsala doesn't require amber, only gets double production speed with it. GA points are vital for Lithuania now you can't cheese apprenticeship - no way you can average 50 culture points per turn no matter how many cities you get.
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    Happiness [IMPLEMENTED]

    If that's the case then it sounds like the opposite problem - the game is anticipating the player not being able to fulfill the demand, rather than determining whether the demand is actually fulfilled when the domestic market sells goods. I agree that's not a particularly player-friendly way to...
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    Happiness [IMPLEMENTED]

    I don't think that's how it works - the domestic economy sells goods at the start of the turn, whereas production takes place at the end. So the domestic economy doesn't anticipate production, it just reflects the production which happened in the previous turn. I think that's also how happiness...
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    Great mod

    Or just rename the "Mod Overview" thread to indicate what the current version is. Something like "Mod Overview - Version 2.8 now available" would give an easy indication without needing a new thread for each release.
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    A list of suggestions from a long-time player

    I can see the argument for this strategy. Although I find strategies like that a bit reductive - the problem I have with Civ4Col is how repetitive the later turns get. Transport and production etc is automated, so it just becomes a case of spinning turns, shipping stuff to Europe and buying line...
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    Suggestions and Requests

    Did you managed to get the Shrine of Uppsala? Getting that early is key in my experience, to get a Great Artist in time, albeit with a decent roll. Tho' now apprenticeship is nerfed, Lithuania could probably benefit from an artist slot in the UB to make the GA achievable without luck.
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    Probably my main issue with the game

    True, but the problem you describe was the same in the original Col. Once you captured a couple of colonies from a rival European nation you could dominate the whole New World. The bonus from artillery on attack was enough to make wars with other Europeans easy to win against the AI. I remember...
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    A list of suggestions from a long-time player

    Well then I disagree with your disagreement of my disagreement ;) I suppose we should clarify which version we are talking about here - I play with the 2-tile radius, so eventually all colonies will be able to work 24 tiles. In this case, the chances of having a colony with only one ore...
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    [WTP] Quick questions

    Pretty sure the forest thing is a vanilla bug - explains why the AI ends up with so many completely deforested colonies. I think that was the reason the original lumbermill (500:gold:, +5 lumber) was added in RAR, so that the AI would build some of them and thus not chop all the forests. I...
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    Tipps and Tricks

    For me, it's not so much expecting to lose coastal cities, but recognising that the cost of defending them may not be worth it in the long run. You can hold them, at least in the first couple of waves, but there comes a point at which doing so will cost you some of your strongest units, as the...
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    Tipps and Tricks

    Dragoons are also good for responding quickly to evolving battle situations. As combat in WTP isn't all or nothing, you may well find that after an AI attacks your stack with theirs then both sides can have many damaged units left over. Dragoons can rush to the combat quickly to reinforce your...
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