Recent content by Swinkscalibur

  1. Swinkscalibur

    New Caravan minigame - bug report

    Your explanation doesn't even make sense. My guess is that this is a nice edit
  2. Swinkscalibur

    Issues: Legion of D'tesh

    I believe that I was part of the reason the d'tesh can work water tiles was my suggestion. However I balanced it by giving it significant research cost down the water tree (an otherwise mostly useless line). This modifies the strength of the coastal starts. The other option that might mitigate...
  3. Swinkscalibur

    Modular Flavour Start for RifE 1.3x

    More people play than actually post, I have quite a few friends that I introduced to RifE, who will simply never have the time or interest to post here, but love when I bring them new stuff :)
  4. Swinkscalibur

    [Module]The Myu Collective

    Ya, I've been pretty aloof lately as I started school and it turns out it is waayy more demanding than expected. I've barely had time to scoot over to this site once a week. But I'm definitely impressed by your work. I can't wait to try it out.
  5. Swinkscalibur

    [Module]The Myu Collective

    I love how this is coming together
  6. Swinkscalibur

    Ideas, Requests, and Feedback

    Just wondering: The Optics Tech gives +1 :commerce: to fishing boats. Now I believe this was always the case, even when fishing boats could be built on every water tile. However, now fishing boats are not very common at all. So this bonus is significantly nerfed for Optics. Would it be...
  7. Swinkscalibur

    Ideas, Requests, and Feedback

    IIRC goblins were announced? as a detail-less future civ? Besides that I just outlined what I envisioned, wasn't planning on giving any more details about what I may/may not know to be coming. In fact, when I wrote this I wasn't thinking of anything besides a generic goblin civ.
  8. Swinkscalibur

    Ideas, Requests, and Feedback

    I picture it used by the future goblin race. This could be a way of balancing their initial weakness. So that by end game, if their capital is well protected, they could achieve very highly promoted units. Turning them into a later game power. Not sure if that fits their lore, but it could make...
  9. Swinkscalibur

    Civ 5 Testers group ... AKA I HATE YOU GUYZ !!!

    I wonder how many people in North America would read this thread and not get a single one of these puns (or realize they were such). "Their wood probably be to many".
  10. Swinkscalibur

    [MODULE] RifE: Underworld

    Just an update. This module is by no means dead. I am going to do the .dll work myself. I may even venture into the realm of adding the code to make invisible features that can co-exist on tiles. But it will take some time, as I am back in school and working toward a PhD. (lots of work) Plus I...
  11. Swinkscalibur

    Civ 5 Testers group ... AKA I HATE YOU GUYZ !!!

    I can honestly say I will be playing CivIV for a long time before I will be able to play CiV. I simply don't have the computer to play CiV. As I don't have a duel core processor. :(
  12. Swinkscalibur

    Download and Current Changelog

    I think he has been too busy playing CiV. lol, I'm sure things are still coming along though.
  13. Swinkscalibur

    My custom civ - Project Discussion

    Personally, I am excited to try out what you come up with. But my mind for whatever reason hasn't been great at generating ideas along the lines of your civs themes. I will gladly post something though, if it comes to me.
  14. Swinkscalibur

    Civ 5 Testers group ... AKA I HATE YOU GUYZ !!!

    I'd just like to say that I don't hate you guys. I am sure when I finally get to play Civ V I will appreciate the stuff you were able to contribute to make the game better. ps, not sure if answering this question would be in conflict with the nda, but I can't see why it would. Did you think...
  15. Swinkscalibur

    ModModder's Guide

    Much appreciated. I would be willing to give it a go myself, if you would promise to merge my changes. But I really don't want to have to maintain a completely compatible non-modular mod. And of course, I may need some help in knowing where to look to make some changes. ps. Do you know how...
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