Recent content by SWY

  1. SWY

    CivOne - An Open Source remake of Civilization 1

    Hello everyone. First of all... I am so sorry for disappearing without a trace. I've had a pretty unpleasant couple of months at my old job, at the end of 2018; been close to being completely burned out. Then I found a job which was good, but not that good, and in May last year I've started my...
  2. SWY

    Putting units into a boat

    You can also use right mouse click to move a unit.
  3. SWY

    Putting units into a boat

    I think GoTo is not supposed to work for moving to an ocean tile, even if there's a boat present there. You should move your unit onto the boat with the cursor keys, or otherwise (like @tuga2112 said) sentry the unit in a city and 'pick it up' there.
  4. SWY

    CivOne - An Open Source remake of Civilization 1

    Hi rehn. Thank you for your contribution! The current AI is using random GoTo to any visible tile. It makes the AI really stupid. The correct logic for GoTo has been figured out and the details are somewhere in a forum thread here. I haven't been made time to implement it yet, though. The AI...
  5. SWY

    YouTube Civ 1 channel for Portuguese speakers

    Though I understand what @tuga2112 means, more power to you for doing it in your native language. There's approximately 220 million people that have Portugese as their native language, making it the 6th most common language in the world...
  6. SWY

    CivOne - An Open Source remake of Civilization 1

    Layers, in CivOne, are screens that may overlap. So, there's the main gameplay layer. When a dialog opens or a menu is displayed, it is drawn onto a separate layer. Before, all layers were combined and drawn as one picture. Now, each screen layer is drawn separately. It's just a small step into...
  7. SWY

    CivOne - An Open Source remake of Civilization 1

    Hello there! I have found some time to look at the CivOne code again. Here's a small list of changes that I've already finished in the past couple of days: Fixed a bug in the attack strength calculation logic (thanks to @PeppiKokkiSC2) Fixed: Changed the number of shields on Horses tiles (from...
  8. SWY

    CivOne - An Open Source remake of Civilization 1

    Sorry, I didn't notice you earlier post. Glad you figured it out. I've got a crude sprite viewing tool here that helps me with figuring out the pixels. I'll polish it a bit and put it up on GitHub later this week. I wish I had more time to get back to CivOne, but it's just not possible right...
  9. SWY

    CivOne - An Open Source remake of Civilization 1

    @hospital Thanks for the PR, I've added it. @tuga2112 Yes, I'm the main developer, but if you'd like to write some code, it's much appreciated. At the moment, this forum thread is the main way of communication, but you can comment on any GitHub issues and submit bugs/make feature requests as...
  10. SWY

    CivOne - An Open Source remake of Civilization 1

    @hospital I've merged your pillaging code, and the disaster code just contained a single spelling error, the seems good. Once you fixed that, I will also merge that PR.
  11. SWY

    CivOne - An Open Source remake of Civilization 1

    You could start with showing the disorder icon on cities. Then continue with the disorder effects. It would be great if you could tackle that issue. I've made a GitHub issue here: https://github.com/SWY1985/CivOne/issues/486
  12. SWY

    CivOne - An Open Source remake of Civilization 1

    Hi everyone. I'm a bit busy at work at the moment and it's taking up a lot of time and energy. Family and work (in that order) are more important than CivOne. :) I'll get back to CivOne soon, but I can't promise when yet. @hospital Sorry, I can't think of any simple task right now. With a bit...
  13. SWY

    CivOne - An Open Source remake of Civilization 1

    It's already (partially) possible to 'expand' the screen resolution. If you start "setup.bat" and choose "Settings > Aspect Ratio > Expand (experimental)", the game will add extra columns and rows of pixels to fit your monitor aspect ratio, allowing the game to run on 16:9, 4:3, 5:4 and 21:9...
  14. SWY

    CivOne - An Open Source remake of Civilization 1

    I want to take the plugin API pretty far in terms of modifying and improving the game, and I can see the appeal in HD graphics. I do wish to support HD textures in the future (after version 0.1), but it will be up to content creators to actually create the HD textures. Creating graphics is not...
  15. SWY

    CivOne - An Open Source remake of Civilization 1

    Hi, I'm sorry but I've been a bit busy with other things, including work, family and the flu. I hope to resume work on CivOne later this week. Thanks for checking. :)
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