just sat down to a friend's computer to try out GS. yeah, wow, how could they add all these new features to worldbuilder, but then take away the ability to generate start positions for pre-selected civs and city-states from the options? seems like such an oversight.
also, the resource...
don't over-personalize the units. they're more like figurative representations/abstractions of what they're labelled as. builders getting more charges just means there are more policy resources dedicated to getting more out of the labor pool represented by a builder unit. they're not...
anyway, on a more serious note, has there ever even been discussion on this bug/oversight before? i tried googling, and also searching both here and on the steam forums, but no indication that anyone noticed this before, though maybe my search parameters weren't calibrated well enough? i...
yeah, this laptop i'm playing on was passed along to me by a buddy who was also disenchanted with the game, but he never really played much strategy so i figured i'd give it a go. i'm surprised this never got noticed by anyone so far. hopefully others will help confirm and post to the...
so anyway, finally spent the time to play until the game-wide declaration of modern era, 20 turns later. no change in appeal, neither adjacent tiles nor the tiles themselves. decided to just chop in an eiffel tower in a new city so that my original cities' neighborhoods could grow the way i...
but that's the thing, the old growth tiles themselves don't go up either, as shown in my above post https://forums.civfanatics.com/threads/old-growth-woods-conservation-but-no-added-appeal.635706/#post-15202737
not even looking at the adjacency bonus - just the [old growth woods] tile itself
this is throughout my empire. i planned a lot of cities in anticipation of this. neither the tile itself nor adjacent tiles have changed. still 10-20 turns until game-wide modern era declaration.
after buying? well, it was going to become my tile in a turn anyway, so reloaded the save and just went to the next turn. still no change in either the tile itself nor the adjacent ones
considering it takes me 2+ minutes just to load a savegame and how long it takes me to micromanage a turn on...
just tried to place a neighborhood in the tile to the east of the one i starred in the first pic (city of napata), and the adjacency bonuses are the same before and after i bought the old woods tile to the northeast. haven't bothered to wait until the neighborhood finishes building in 10 turns...
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