Recent content by tatva

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    Some improvement, but discovery and mapping of whole world is still too early

    If you are going to implement sea storms like that, think on some improvements for Lanun. They must have advantages about this. I think now they can be experts in navigating inside the storms, without suffering the effects or not all the effects. This will make them real rulers of the seas...
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    tesbs further flavored civilizations [development thread]

    Hello. About the Sidar part. Someone wrote: "The currently low-use Empyrean power about revelation, which breaks off HN status from units, could be adjusted to add a one turn, 100% chance of wearing off type of mistbusting promotion, whether for themselves or the stack... or alternately it...
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    Winning strategy (too powerful)

    Sorry if I insist with the forts, Valkrion, but in the other post (feedback on war system...) you said you could defend any tile without the need of a fort. Well that is NOT the same thing. A fort commander has the fire power of a hovitzer, you know, that late game siege mechano unit. Seriously...
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    Feedback about the war system and the AI

    Lol you are right.
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    How did this happen? Illians with 2000+research while everyone else on map is 500

    Exactly: the economy in RIfE is different: cottages give hammers, which in civ-iv was not such. In the original civ-iv you have to choose: money, food, or hammers, meaning cottages, farms, or the others. Here you simply build cottages as they give also hammers, that if you have 2 food per each...
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    Feedback about the war system and the AI

    Hi. Well I was about to put this into the post about forts, but its more than that. Im playing this damn game with mechanos. It was wrong from begining. Im in middle of the continent, a bit to the north. The amurites destroyed the doviello in a lightning strike with a force of 43 wizards, 38...
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    Winning strategy (too powerful)

    Ok. Probably I should have put a "?" in the title. Anyways, against the AI, Im currently using lines of forts. They are cheap in work time because with 2 workers you build them in 2 turns (plus 1 for the road). And the commanders do collateral damage to many units, not only 2. Another thing...
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    Winning strategy (too powerful)

    The point is that enemies dont have a chance to capture your forts either: you bombard them before that and they have half life, then you finish with "normal" war metods. About the disposition, you can use the diagonals of your cities so you dont take the workable tiles, and there are always...
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    About the broader alignement system

    I love it. Simply. But it is faulty. I can see that you go evil when using slavery, for instance, but going to war is not sinnonimous of being evil. Specially if you are defending yourself. So I dont see why you go evil when adopting the war-oriented civs. This ruins your game, as your...
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    Winning strategy (too powerful)

    Hello. First of all I want to say Im playing this modmod since 2 months ago, so I dont know so much about it. Anyways, I found what seems to be THE winning strategy. This is for playing defensive and win by altar or something. You just have to build a network of forts (later citadels) with...
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    found solution for a bug

    I found the solution for a bug in the official scenario "fall of quarantine" (game crashing just after the drowns). I posted it in the proper section (scenarios->fall of cuarantine). but... now I have another problem, please read there
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    Fall of Cuantine feedback

    I think I found the source of the problem mentioned before: When I played the first time, I had some ships just over one of the tiles where drowns are supossed to appear. So, as mentioned, only 1 drown appeared. This time I started from a long way back saved game and when I razed the capital, 2...
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    Fall of Cuantine feedback

    Playing patch 0.41-m, same problem as some people up there, after razing the capital, 1 only drown appears. I can kill it or let it be: next turn the game crashes.
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    Cant play scenarios

    I wanna play the scenarios. So I go "play scenario" but there is no "fall from heaven II scenarios".
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    RifE 1.20 Bug Thread

    Hello I have last patch installed. Im playing a Malakim game in Erebus continents. When I am in city screen, in my capital golden leane, if I hit the numeric key down arrow to go to Timberlane, the game crashes and goes out, and the "send us the error" message from windows xp appears. This has...
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