Recent content by The_Elio

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    Help Fixing Slavery Mod

    Hello everyone, I was wondering if anyone knows why with IcyFire's Slavery mod, I get 100s of AI slave units appearing all of a sudden? It only happens with the AI, but after a little while, a 10X10 hex of solid slave units appears in the AI territory and surrounding area. I would like to get...
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    Need help with settler mod

    Thank you! It is like 95% done now, although for some reason it will not work when starting on higher up eras like Industrial and Modern, but it does work on Ancient and Classical. Do you have any idea what may be causing that? If I set it to run on Ancient or higher, the pop will be 3 and have...
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    Need help with settler mod

    Okay so I worked with it and I have it working without the code above to check if it is in a certain era, but not when I include that. What I did was I wrapped the if/else statement around the main functions and event. Is that the correct way to do that? Also I looked and I am pretty sure it is...
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    Need help with settler mod

    Hey I have it working now to where when I settle a city it does start with the 3 pop and the buildings! However, it does this for every settle, even in the ancient era. Is it possible to limit this ability to the colonist unit or start it when the game hits the industrial era?
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    Need help with settler mod

    So I just tried it with what you put there and it still is not changing the population. Here is the modinfo file, I think I still don't have it exactly right to work if you want to take a look.
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    Need help with settler mod

    Thank you for that. I am thinking of having the colonist replace the settler, so late game it won't be a problem. Do you know is it possible to have this mod wait until the industrial era until to start?
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    Need help with settler mod

    Okay so should I just remove the end statements from the 3 lines to fix that? Also how and where would I put that in game action to make the Lua run? Sorry if these are dumb questions but I'm pretty new to this.
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    Need help with settler mod

    So I think I may have found something in a log. Loading Mod - D:/Documents/My Games/Sid Meier's Civilization VI/Mods/Colonist/Colonist.modinfo [982596.368] Empty properties are not supported. Skipping. [982597.269] Finished Discovery. [982597.269] Discovery Summary: [982597.269] Deleted 1 mods...
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    Need help with settler mod

    I just tried that now but I don't see anything about my mod in the Lua.log file. I think it may be my modinfo file. I think I have the <File> tags and the <AddGameplayScripts> correct but it still starts me without the extra population.
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    Need help with settler mod

    I do have it in there, but it still is not changing anything. Does the lua look correct to you though? I feel like it's close but there may be something I am missing. I also attached the entire mod folder if you want to take a look. Thank you for your help by the way, I really want to get this...
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    Need help with settler mod

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- So I am working off your Portugal mod to get the starting buildings and the city:ChangePopulation(3)...
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    Need help with settler mod

    Hey thank you! I will definitely look into that.
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    Need help with settler mod

    Hello all, I am needing some help from fellow modders in making a settler mod. I am making a settler than is available at colonialism that can travel further and see further. I also want it so when it settles a city, it starts with 3 population and a monument and a granary. I already have it so...
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