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The_goggles_do_nothing's latest activity
T
The_goggles_do_nothing
replied to the thread
Civ 6 vs. Civ 5 in regards to future 7
.
I'm not against anti-snowballing measures but put them in after the game is out for awhile.
Yesterday at 10:32 PM
T
The_goggles_do_nothing
replied to the thread
Nato vs Russia Mod
.
The closest thing I can think of would be get a True Start Europe map from the workshop and make a multiplayer game. Add the civs you...
Sunday at 12:44 PM
T
The_goggles_do_nothing
replied to the thread
Civ 6 vs. Civ 5 in regards to future 7
.
As general rules yes but I think this rule can be broken sometimes. For example while I really like the adjacent system in civ 6 it...
Saturday at 9:51 AM
T
The_goggles_do_nothing
reacted to
Bibor's post
in the thread
Civ 6 vs. Civ 5 in regards to future 7
with
Like
.
Regardless of civ version, all the good ones share the same traits: 1. mechanics need to be simple and built in comprehensible layers 2...
Saturday at 9:46 AM
T
The_goggles_do_nothing
reacted to
pokiehl's post
in the thread
Slavery
with
Like
.
Slavery is already represented in Civ 6 without any downsides, and it's not veiled either. Eagle Warriors capturing enemy units as...
Friday at 8:53 AM
T
The_goggles_do_nothing
reacted to
Boris Gudenuf's post
in the thread
Slavery
with
Like
.
In game terms . . . IF you conquer anyone in the early game, you either get a reputation as a Raging Barbarian by razing captured...
Friday at 8:52 AM
T
The_goggles_do_nothing
reacted to
The_J's post
in the thread
Youtube: An archeologist plays Civ, using only archeology for culture victory
with
Like
.
This was live, and I am too late to post it :blush:. Bill Farley, a professor in archeology, and very active on Twitter, has shown that...
Apr 16, 2024
T
The_goggles_do_nothing
reacted to
WildW's post
in the thread
Civ VI Environment Emulation - VScode Plugin
with
Like
.
Civ VI Environment Emulation (https://marketplace.visualstudio.com/items?itemName=WildW.vscode-civvi-environment) Perhaps this is an...
Apr 15, 2024
T
The_goggles_do_nothing
reacted to
Oberinspektor Derrick's post
in the thread
Favorite city-states?
with
Like
.
There is a difference to me between "great city state" and "fun city state". There are many great city states - Bologna and Kumasi for...
Apr 15, 2024
T
The_goggles_do_nothing
replied to the thread
Favorite city-states?
.
I can't resist building at least one improvement if I get Suzerainty.
Apr 14, 2024
T
The_goggles_do_nothing
replied to the thread
Limiting Exploration
.
Having more "people" on the map sounds like games where you wander around and get clues from NPCs. There are times where that would be...
Apr 13, 2024
T
The_goggles_do_nothing
reacted to
Bonyduck Campersang's post
in the thread
Limiting Exploration
with
Like
.
But I don't want to play in the "real world", let me have my fanciful fun
Apr 11, 2024
T
The_goggles_do_nothing
replied to the thread
Genius Design in Civ5 should come to Civ7
.
I've never seen or heard of a video game that is not simplistic and arbitrary in comparison to real life. And any government that...
Apr 8, 2024
T
The_goggles_do_nothing
replied to the thread
Genius Design in Civ5 should come to Civ7
.
One thought I had is that government could be assigned into three categories: militaristic, religious, and trade. I've not thought of...
Apr 8, 2024
T
The_goggles_do_nothing
replied to the thread
Genius Design in Civ5 should come to Civ7
.
One problem with Religion in Civ 6 is that at least in theory you didn't want someone else religion to be dominate because they could...
Apr 8, 2024
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