I stole the idea from Voykah, but is there a modcomp that allows me to speed up certain technologies for certain civilizations?
The Hotkeys work like this afaik... <Hotkey>KB_R</Hotkey> <bAltDown>1</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> makes it...
Always wondered, how are there these two buttons in the game? Are they overlapped, or something else?
Presumably the RoMaND file has been modded to fit some additional RoM settings and such. Try using the one provided in the Civics Mod:...
Anyone knows if and how, in Civ4CivicOptions.xml TraitNoUpkeeps works? I just put TRAIT_INDUSTRIOUS between the tags, but it doesn't seem to have...
That was Rise Of Mankind, though it was probably included in the BUG mods. It named them like this:...
Well, then, could you look at the row 1334, and perhaps copypaste it and the lines around it here? I think it is a problem with unit classes,...
I just redid the largest part of the upgrade system of my mod, which was (after I added a lot of units, recklessly) a mess. Now though, I have a...
I could use a Frysk list.
Ah, wups. Concluded too quickly there.
Actually, I just tested, and 1 is possible in XML too. Just set it to spread the religion it is for, and it will found that religion.
Well, the tile bonus of +3 is for the mined tile, and the +1 is for the unworked version. Will put up some screenshots to proof this. As for your...
I just tested that out, and the +1:hammers: applies only to the tile it's in.
I've never messed with the space race before, but what it seems like to me is that in the project infos you missed a tag defining the project as a...
It's very possible. Just copy this mod folder's containts into the Slow Tech folder. There are no techs in common.
Separate names with a comma.