I play maxed out Civs and City States on Huge Maps and Marathon Speed, all DLCs and all but 3 of the special modes enabled (with a bunch of UI mods as well). Thats starting with 20 Civs and 28 City States and I almost never get a crash (except for once when there was a mod conflict, or a broken...
Yup I broke down and bought this game despite my misgivings on the climate change implementation. After playing a few games now my fears were realized: the CO2 impacts start ridiculously early. In the real world, despite a hundred years of constant deforestation and burning CO2 like a drunken...
So only 1635 AD and already 2.5 meters of sea level rise? If this level of hyper-sensitivity can't be tuned down I'm certainly not buying this expansion. We've been burning CO2 and deforesting for the last 100 years and have less than 10% of that level of rise. So if I set disasters to Level...
Haven't bought the expansion yet but I'm assuming we can turn off climate change entirely? I might skip this expansion if not. Seeing all this flooding as early as industrial era is just ridiculous. A foot of sea level rise per every 100 years or so, even with maximum CO2 output and...
There should be a game setting where you can still have all the draconian diplomatic policies available based on climate change fears, but then not have any significant change in climate actually occur in the game. I prefer to play on the most realistic settings possible...
Is there a setting where the Civs pass policies or mandates that wreck your production or make your citizens unhappy, but no weather changes actually ever occur? Because I want the most realistic setting possible!
I find this entire thread very amusing. In general people are very sensitive when they are belittled, and exposing somebody's preferred tactics as an exploit will immediately evoke a defense-response mechanism because it is indirectly saying to them "You win because you cheat and maybe you...
That's too bad REV would be the perfect solution I think. The way I imagine the restriction on expansion would work is that long long ago the other cities would skew independent way more frequently due to the isolation of distance in particular, but other factors as well that are already...
Stupid question, and I'm not sure which thread is the right one to post stupid questions so I'll just post it here. But how do you delete a building from your city? I can't remember how and I looked in civopedia and couldn't find the answer either. Even google let me down, kept giving me...
It has been great improvement. I always used Revolutions and at one time te AI would be having revolutions constantly even in the very early game. My most recent game I was worried I forgot to turn Revolutions on as they were so infrequent I thought they must be turned off. AI definately...
Probably already a know bug, but dynamic civ names is broken now for those who use that option. Some of the civic combinations simply result in a designation as "Provisional Governement" or similiar.
Hmmm, interesting. Using that interpretation, the large block of marginal terrain in my recent game was right in the middle of the giant continent. So by your theory all the civs were afraid of expanding there as it looked too contested? Maybe that is what happened, although my main early...
Well, marginal terrain is what I assumed it was. In the last game there were at least 15 or so civilizations that could have expanded into the marginal zone but essentially none of them did (or at least barely did). Some of these civs had only 3 or 4 cities so I don't think it would have been...
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