Recent content by Thessil

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    Sukritact's Events and Decisions

    I've been trying everything to get the Events part of this mod to work but it just refuses to do so. They just dont ever pop up like they used to. I've redownloaded and installed this atleast a dozen times.
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    Sukritact's Events and Decisions

    Has anyone had any problems getting events to work for this version? Everytime I mess with my mods I get events for the first game, then any new games I start don't get them at all. Does what you set the turns between events affect how they work? I set mine to 15. I'll see if I can get the logs...
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    Sukritact's Events and Decisions

    And yeah testing the latest version, I too also get CTD's on certain events, I have no idea which ones though.
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    Sukritact's Events and Decisions

    If you're getting CTD's on certain events, the only solution seems to be to cut the events part of EnD out.
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    DLL - Various Mod Components

    Alright, i'll try and make a more specific request. It has been said that adding the LeagueOverview.xml and lua files from YnAEMP will fix the World Congess not working bug. What EXACTLY does one have to do to add these two files? Do they have to go in a specific folder, does some directory need...
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    DLL - Various Mod Components

    Can we get a more specific answer for this? I've seen dozens of people ask for a fix to the World Congress not working and they never seem to get an answer.
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    Sukritact's Events and Decisions

    Does anyone know how playable the mod is with *just* the decisions aspect of EnD? Or if you only use the Decisions part, if it's compatable with the multiplayer workaround? From what I understand registering the random events to specific players is what causes the desync?
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    Sukritact's Events and Decisions

    The latest build of EnD has been causing certain modded civs to start games without settlers, most notably Vice Virtuoso's civs. Has this been happening for anyone else?
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    Sukritact's Events and Decisions

    Alright, I'm obviously not knowledgeable enough to be asking in-depth questions as to why it won't work, so i'll save people the trouble and cut to the chase: How much money would I need to throw at the screen to get a multiplayer-working version? Because I know there's a lot of people out...
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    Sukritact's Events and Decisions

    Okay, so the issue is the functions or whatever don't have proper player targets attached to them?
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    Sukritact's Events and Decisions

    Do random events not happen to the AI in single player games? I know they can use the Decisions part, i've seen stuff like the code of laws and other buildings in their cities.
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    Sukritact's Events and Decisions

    That's really a shame. This has quickly become one of my fav mods, and despite being the only mod out of 40 that doesn't work in multiplayer, I can't imagine ever playing without it. Does it have to do with the UI being almost radically different in multiplayer? They seemed to have gotten rid...
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    Sukritact's Events and Decisions

    Is there any chance of getting multiplayer support with this mod? I can't use it wth the multiplayer mods workaround because the specific events popup appears for every player, regardless of who its for or not, and it crashes the game. Would the entire thing need to be rebuilt from stratch or...
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    Sukritact's Events and Decisions

    No they can't. Unless they changed it, civs cannot be liberated after more than an era of being knocked out of the game.
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    Sukritact's Events and Decisions

    So this mod would be a great way to include a true assimilation system for Civs. I've always thought that if a civ managed to knock another out completely, they should have some way to gain their conquered territory's abilities. Like say, there was a decision that required you to: 1...
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