I've been trying everything to get the Events part of this mod to work but it just refuses to do so. They just dont ever pop up like they used to. I've redownloaded and installed this atleast a dozen times.
Has anyone had any problems getting events to work for this version? Everytime I mess with my mods I get events for the first game, then any new games I start don't get them at all. Does what you set the turns between events affect how they work? I set mine to 15.
I'll see if I can get the logs...
Alright, i'll try and make a more specific request. It has been said that adding the LeagueOverview.xml and lua files from YnAEMP will fix the World Congess not working bug. What EXACTLY does one have to do to add these two files? Do they have to go in a specific folder, does some directory need...
Can we get a more specific answer for this? I've seen dozens of people ask for a fix to the World Congress not working and they never seem to get an answer.
Does anyone know how playable the mod is with *just* the decisions aspect of EnD? Or if you only use the Decisions part, if it's compatable with the multiplayer workaround? From what I understand registering the random events to specific players is what causes the desync?
The latest build of EnD has been causing certain modded civs to start games without settlers, most notably Vice Virtuoso's civs. Has this been happening for anyone else?
Alright, I'm obviously not knowledgeable enough to be asking in-depth questions as to why it won't work, so i'll save people the trouble and cut to the chase:
How much money would I need to throw at the screen to get a multiplayer-working version? Because I know there's a lot of people out...
Do random events not happen to the AI in single player games? I know they can use the Decisions part, i've seen stuff like the code of laws and other buildings in their cities.
That's really a shame. This has quickly become one of my fav mods, and despite being the only mod out of 40 that doesn't work in multiplayer, I can't imagine ever playing without it.
Does it have to do with the UI being almost radically different in multiplayer? They seemed to have gotten rid...
Is there any chance of getting multiplayer support with this mod?
I can't use it wth the multiplayer mods workaround because the specific events popup appears for every player, regardless of who its for or not, and it crashes the game. Would the entire thing need to be rebuilt from stratch or...
So this mod would be a great way to include a true assimilation system for Civs.
I've always thought that if a civ managed to knock another out completely, they should have some way to gain their conquered territory's abilities.
Like say, there was a decision that required you to:
1...
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