Recent content by ThorHammerz

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    how do you mod in a water-based unique improvement?

    Well, if one is willing to get their hands a bit dirty, one could always write in the extra behavioural case within CvHomelandAI::ExecuteGeneralMoves() to check if the AI would like to build said custom improvement near one of their cities.
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    Creating an economic building

    The most brute-force way is to assign a really high FLAVOR_GOLD value to your building: INSERT INTO Building_Flavors VALUES ('BUILDING_MYBUILDING', 'FLAVOR_GOLD', 9001); That being said, I do not think (in the base game) the AI will actually consider "the number of tiles this city can work...
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    Most faith per turn you've ever generated

    It's a lot easier to go ICS with Egypt than with other civs, when you consider that Burial tombs (temple UB replacement) provides an extra +2 happiness by itself. IIRC, map size does not affect the unhappiness generated per city. It remains constant (at 3 unhappy faces) regardless. Map size...
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    Using LUA to determine extent of empire?

    @OP, am I understanding correctly that you just want to re-draw a simplified version of the map (e.g. the civ boundaries) outside of the game (for example, in a PNG/Tiff file)?
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    Problem with trade routes through "canals"

    More specifically (in case you want to do this with your own DLL), you are going to need to modify within the file CvAStar.cpp the function int TradeRouteWaterValid(CvAStarNode* parent, CvAStarNode* node, int data, const void* pointer, CvAStar* finder) replacing the condition that checks...
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    MILITARYAISTRATEGY_NEED_RANGED_EARLY possible bug

    It does look like a bug.
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    Do you guys realize how OP Babylon's Bowman is?

    How to sell a DLC to people at full price: 1) Make UA overpowered 2) Make UU overpowered 3) ????? 4) PROFIT!
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    Religions

    Faith-purchasable buildings only show up if the majority religion in your city has those beliefs. For example: if I choose the "Mosques" follower belief for my religion "Capitalism", all cities which have "Capitalism" as their majority religion (at least > 50% of citizens are followers of...
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    can't establish trade route to certain civs-possible reasons?

    As a side note, the acquisition of certain technologies also provide range increases (applied before harbor/caravansary multiplier) to trade routes.
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    Unhappiness and War Mongering

    This statement is incorrect: the warmonger penalty is still applied, but with its weight halved at 50%. So while you can indeed manipulate a dog-pile, it is not a complete get-out-of-jail-free card.
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    Unhappiness and War Mongering

    WM applies each time a city is captured by you, regardless of the number of times it has already changed hands. That being said, if you're on a killing spree, most of the AIs will probably already hate you enough that the extra WM penalty (from capturing a city multiple times) will be...
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    Is there an easy way to make barbarians more aggressive?

    Hello SULOMON, It is possible to modify the number of rebels that spawn via XML/SQL. The file you are looking for is GlobalDefines.xml. The entries you are looking for are: - UPRISING_NUM_BASE (default value of 100. number of barbarians that spawn, in 100s, so 100 = 1, 200 = 2, etc) -...
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    Is creating new Great Person class possible?

    My apologies then, I thought that stuff was hard-coded somewhere.
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    Is creating new Great Person class possible?

    Of course it is. Rather, the question you should be considering is whether you want to implement it within a LUA script/file, or within the DLL game engine (you will need to do one or the other, as you will need to handle save-game data with regards to GPP counters). If you're wondering whether...
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    Is creating new Great Person class possible?

    Yes, of course. The Great Explorer mod is a good example.
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