not sure if it has to do with the issue MC is reporting, but I've noticed a few CTDs in EMM 0.6b6 after enabling AI Autoplay: it doesn't always crash, but when it does it's on turn 1, shortly after enabling it
hi there lfgr, thanks for keeping EMM alive :D
I've noticed Terkhen forgot to include my version of Nikis-Knight's Erebus for EMM in the archive, so I've gone ahead and enabled tech propagation and no tech trading as per his post here...
Hi there Q, you should check out this post: https://forums.civfanatics.com/threads/extramodmod-continued.646778/page-19#post-16150280
it was supposed to be included in EMM but I guess Terkhen forgot :D
isau have you tried the real balanced pantheons mod? it seems like it fixes some glaring issues with the game, but I'm not sure how compatible it would be with your changes :crazyeye:
yeah the issue here is not really about wether it's OP or not, but also coming up with a workable solution. if I understand correctly, the additional unit you get does not count towards the strategic resource limit, which would qualify as an exploit but I guess it's not easily fixable
your version of the terracotta army used to be powerful but reasonable ( similar to your hanging gardens for example ) but I agree that with the new strategic resource paradigm in GS it's become overpowered
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