Recent content by Toadman2

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    Heroes of Might and Wisdom

    lastly for now. Culture and science which I hinted to above should be in direct competition to MAGIC and the OLD ways. So you could do some simple things like make the cost of heroes, items, etc. get more expensive not based on how many but base on what ERA they are in. The longer history...
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    Heroes of Might and Wisdom

    4) Make some Civilizations that concentrate on heroes, magic, and anything else that you think would give them the leg up using your mod. 5) Let's add tot he terrain a bit. Can you add some eerie temples, fantasy graphics planted over the map now. Nothing to weird. Maybe around ocean...
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    Heroes of Might and Wisdom

    CONT. 1) barbarian monsters, not just normal units. Make the camps get progressively stronger, more and quicker with more powerful monsters if they stay untouched over time. They Grow and maybe quite powerfully. Who wants Kygyls spawning off their coasts. AND HEY Why not camps in...
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    Heroes of Might and Wisdom

    Epic: Here are some things to consider in the new DLL you are working on. I am not going to get to detailed, I have posted things on the workshop. 1) I have found heroes abilities are fare more favorable than the st, wis, etc. increases. Think Crowd control in combat. I would much rather...
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    Archelogy good....Prospecting would be even better!

    I guess the whole idea to me was , WHat to do with workers once the terrain is modified. After the Renn. era my roads are built to max level with little to no waste for gold. I auto them for railroads, therefore the whole map becomes stagnant. I do like the idea, if simpler, of at least...
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    Archelogy good....Prospecting would be even better!

    Remember, Civilization is about mote than just a military game. That's why they have been adding more to it G&K, and now another. Once your into the modern are, it's just a "Next Turn" hit or a big war game. There should and could be more to the game. Look at how much we focus on our...
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    Archelogy good....Prospecting would be even better!

    Prospectors radius for locating regions for resources would be 1 tile at start for basic metals and such. Later in other ages it would increase depending on your science buildings, and maybe a something tied to Commerce. Then once you find and area close you set the prospector to dig. Just...
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    Archelogy good....Prospecting would be even better!

    I saw the archeology aspect in the video regarding ancoient wonders. GOod tag to making use of ancient civilizations and culture. However, I am one that loves the map exploration aspect of the game, but once it's reveiled the game drags. I like the unknown which adds a level of strategy...
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    Will there be a second expansion?

    Well I like to play Civ Nights, the mod expansion someone built. Just buy that mod alone you can see how much further the game can go. It has a nicer feal to the world than G&K Vanilla.
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    3 things that irritate me about industrial/modern naval combat

    I remember in the one of the other civs units that were being attacked by out of date era's were severely handicapped. Maybe they should put a power/era factor in the game too like they had in an older civ version.
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    Looking 4 Player

    I am looking for someone(s) to play a continuous game online maybe 2-3 hours at a time in the evening (CT) maybe 2X a week. It gets pretty old watching games fall apart on the MP system. I would want to play king minimum for the AI states preferably harder except Deity. I've only beaten Diety...
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    Are the Designers creating a game, or a Civilization game?

    Why do I get he fealing the designers are making a game by simply adding concepts , wonders, Civ abilities that balance the game but have no significant historical basis or reality? In other words they are making up crap! I am getting the impression that Civ games would be better if all the...
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    I hope they make ships more important.

    OK, Here is a the solution and it's accurate and simple. This will make Naval units the powerhouses that historically they were. Naaval Assault: All standard naval units that have a melee ability can assualt land and city targets. They should be able to attack land units that are on the...
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    Great Admirals' Special Ability?

    If you think great admirals in history. many were great for different reasons. Some strategic, some tactical, some logictically awesome. However, how do you turn that into a game function? I actually a citadel is a purely defensive option for generals. Ovbiously the +25% bonus is for...
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    Simultaneous moves make MP terrible

    I think a 2 phase turn would be best. Everyone gets to do all they want except move units. Then a second phase allows averyone to move in order. Iut wouldbe much more fair.
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