Recent content by Tomahawk.nsk

  1. Tomahawk.nsk

    PerfectWorld6

    Hello, cephalo. I like this map, so I translated it into Russian language. I also replaced some text with tags, so it will be easy to translate to other languages as well. Could you update the main version in steam?
  2. Tomahawk.nsk

    Tomatekh's Historical Religions

    Hi Tomatekh, I like this modification, so I translated it into Russian language. I attached the translated file to this message. Please take a look.
  3. Tomahawk.nsk

    43 Civilizations - Beta Testers Needed!

    It's impossible: 64 (total) – 43 (major) – 1 (barbarian) = (20 minor)
  4. Tomahawk.nsk

    Ethnic Diversity (R.E.D. Unofficial)

    If you upgrade the trading unit in the middle of the route, he'll be stuck there and will not be able to move it. So the ships and caravans need to be updated when they are in the city. If you remove the commenting "--GameEvents.PlayerDoTurn.Add(ED_DoTurn);" then everything will work that way...
  5. Tomahawk.nsk

    Ethnic Diversity (R.E.D. Unofficial)

    To support the "UNIT_EE_GALLEON" we must to do it: Enlightenment Era.modinfo: <File md5="572B08AEA81C0653A4621322E8976CDB" import="0">SQL/EEGalleonDefine.sql</File> <UpdateDatabase>SQL/EEGalleonDefine.sql</UpdateDatabase> Enlightenment_Units.xml: <Type>UNIT_EE_GALLEON</Type>...
  6. Tomahawk.nsk

    Ethnic Diversity (R.E.D. Unofficial)

    I have modified code. Please, take a look. Here fixed some bugs.
  7. Tomahawk.nsk

    Terrain Texture Enhancement 2k

    TTE_2k.Civ5Pkg: <Directory>Cities</Directory> <Directory>Environment</Directory> <Directory>Landmarks</Directory> <Directory>Terrain</Directory> Perhaps there should be written this? <Directory>Cities</Directory> <Directory>Landmarks</Directory> <Directory>Terrain</Directory>...
  8. Tomahawk.nsk

    Civilization IV Diplomatic Features - Version 11 Update

    Version 11.0.9 has file "CvGameCoreDLL_Expansion2.pdb", it is a necessary file? That is the only difference between these two versions. Now I use version 11.0.8, and when I asked the AI to liberate a vassal, nothing happens(
  9. Tomahawk.nsk

    DLL - Various Mod Components

    I confirm. The game can sometimes crash when capturing City-States (Runtime errors in the log do not appear). 'City-State Diplomacy' disabled.
  10. Tomahawk.nsk

    New Version - December 13th (12-13)

    Probably better to fix existing bugs than to introduce new "improvements"?
  11. Tomahawk.nsk

    Cultural Diversity

    The latest version is here. Has anyone checked how this works together?
  12. Tomahawk.nsk

    Future Worlds

    You can download here )
  13. Tomahawk.nsk

    DLL - Various Mod Components

    Runtime Error: C:\Users\Tomahawk\Documents\My Games\Sid Meier's Civilization 5\MODS\Global - City State Airbases (v 4)\LUA/CityStateAirbases.lua:58: attempt to index local 'pUnit' (a nil value) stack traceback: C:\Users\Tomahawk\Documents\My Games\Sid Meier's Civilization 5\MODS\Global -...
  14. Tomahawk.nsk

    Ethnic Diversity (R.E.D. Unofficial)

    For compatibility with City-State Diplomacy Mod (CSD) for Brave New World (v 28) we must add to the file 3-InsertArtDefines.sql: UPDATE ArtDefine_UnitInfoMemberInfos SET UnitMemberInfoType = 'ART_DEF_UNIT_MEMBER_SETTLER_ASIA_F2' WHERE UnitInfoType =...
  15. Tomahawk.nsk

    Ethnic Diversity (R.E.D. Unofficial)

    Ethnic Diversity is becoming more and more interesting :) The following units are not updated: _WORKER_LATE, WORKBOAT_LATE, CARAVAN_POSTMODERN, and so on. Perhaps the file 5-EraDiversity.sql is not working as it should? Please look what could be the problem. New "WarGalleon" is not yet...
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