So the strategy is to run away with the rest of my army/fleet into London. After Peter caps Louie, raze Paris and then get out of there
I lose 5 full transports with spies/modern armor, but managed to get a few through (2xGSpy + 5 spies in total) - They were sent earlier to Cairo because of...
We're now in the final stage and we're starting to build the space-ship while keeping an eye on our rivals. I have my spies and army in Europe ready to strike at the right time. I'm aiming to attack just one turn before any of them win and it's fairly easy to calculate. Peter - 9 turns from...
As I continue shipping units into Europe, I also switch all my production cities to Laboratories (for the extra spaceship production). That with SpaceElevator should give me enough to finish it. We just need to stop the others from getting the win before we can launch.
Also note that Peter...
After I grab the Internet I realize I can build the Space Elevator so I'm going for that + Apollo Program + SDI (all in ~10 turns) since Peter is building tons of nukes and we already know a war is imminent.
The Internet race is between me, Enland and China. England has literally no production and it takes 20+ turns to complete, however China came really close (he just picked the wrong city for the project)
I've put some spy points on China as well to be able to see what he's doing and also...
So now we're pretty much almost over with the second phase.
We got IA, courthouse and SB in most of the cities, we settled the entire continent (decent spots for late-game production)
We switched into the right civics and made some friends in the old world
We catched up in tech and are now able...
Louis knows I have my eyes on him and decides to gift Economics, I'll take it. Also we got our GP for the Golden Age and it's nicely timed with Biology. I also get Medicine with the rest of the points for trade-bait (we're beggining to catch up to some of the old world AIs)
After Communism and IA, I go straight to Biology for the better farms, this way I can work tons of specialists, we're also waiting on our next Great person for a golden age where I will finally switch out of slavery and go into caste.
Just a few turns later I get my 3rd GS which is enough to get Communism. I'm building Security Bureau as well in my double-food cities where I can work the extra spies. They will evetually pay-off even though in a normal game you don't need them. Intelligence Agencies are however a priority...
The next following turns we did some tech trading with backwards Monty. I only trade for stuff I actually need and is fairly expensive so I don't run into "we fear you becoming too advanced"
Also, my second GS was born in Huamanga and I send him straight to Hastings
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