Recent content by torin23

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    Faerun

    For the life of me, I can't seem to figure out how to make a Pilgrimage to a City State. I'm playing Cormanth and I created a Ranger to go to the nearby city of Konigheim that says it's Center of Cult of Silvanus, so I should be able to do a pilgrimage there. I tried it with my Ranger in my...
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    [WARLORDS] ViSa Expansion Pack 3

    One of the key features mentioned in the Beyond the Sword Info Center is: Thanks to Gyathaar, the MAF bug has been fixed. So, based on that, hopefully the MAF is fixed. Firaxis is the only one that could ever actually -fix- the MAF. We could only work around it the best that we could.
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    PYTHON: how to get info on how much culture a city is producing?

    What you'll want to use is pCity.getCommerceRate(CommerceTypes.COMMERCE_CULTURE) > x or if you want to be a bit more precise, you can use pCity.getCommerceRateTimes100(CommerceTypes.COMMERCE_CULTURE) / 100 > x The reason for the difference is that getCommerceRate is coming from the SDK which...
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    Better AI Latest Version

    Thank you!
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    Better AI Latest Version

    Iustus, when you post a build, could you also tell us what revision in Subversion it is? It would really help those of us merging BetterAI into our Mods. For example, is this build based off of SVN version 297? Thanks!
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    Modifying the Victory Condition part of the Custom Game Screen

    Is there a way to have custom python or custom c++ code called when someone clicks on the victory conditions in the Custom Game screen? Looking at the Mastery Victory Mod, it seems like it would be a good thing for code to deselect all the other Victory conditions since it subsumes all those...
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    ViSa Suggestions/Requests

    If you have left over hammers, it contributes to whatever you're building next, up to the same number of hammers as what you just built. So, for your example, you would still have 50 hammers left over to contribute to something else. If the next thing that you built was 150 hammers, it would...
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    ViSa Suggestions/Requests

    I usually make the world toroidal. Then the ice doesn't get laid down...
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    [MOD] Genetic Era for Warlords

    Are you sure it's the website's fault? I think I've had to re-login about once every few weeks...
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    Japanese Mythology MOD

    The tag that you need to look for in terms of religion would be <PrereqReligion>. You must have the religion in that tag to be able to build a unit of that type.
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    Land of the Dragons for FfH2

    Thanks. I've only played FfH2 2016 starting with patch a so I didn't know. Might I suggest that you not mention it in your .sig; that's what confused me. I figured it was something recent...
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    Land of the Dragons for FfH2

    What happened to the scenarios? Did something really bad happen? I'm just wondering why so many posts say "Deleted for now". I didn't look on pages 2 or 3 but I figure that there would be an explanation on the first or last pages...
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    [MOD][WARLORDS] ViSa Modpack

    I rather like the UU's. I've no problem with there being many, many of them. But when I tell a city to build a tank, I'd like a tank; when I ask to build a fighter, I want a fighter, etc. I know that most people like it and could leave it turned on in the ini file. It's just a few that...
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    [MOD][WARLORDS] ViSa Modpack

    Yes, it is. Would you accept a patch on VISA/Assets/Python/GIRMonument/Monument.py that made this an optional feature in the ViSa.ini file? I find it rather annoying.
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    [MOD] Fall from Heaven II

    It seems that when I said that neither of the two of us had put in a password, I was half right. She was playing around and didn't see that it made a difference. We cleared the password, re-saved, patched, and opened our save file in 2.016i with no problems now. Thanks for your help.
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