i was thinking try to get interest in a pro made one like they did for heroes 3 but use the complete version as the start game then do like an expansion with new stuff mostly from civ 4 religion and corps. The reason i wanted this was i liked the ics civ verses the defensive buidup one and id...
what makes the score be big the turn 114 win in the precapitulation topic above only got 97,720 which my turn 260 win beat.
i tried the chariot rush next game by turn 130 i beat 4 civs but then i hit a strong one and had to stop but i didnt build enough and had to then build and still...
i tried the chariot rush next game by turn 130 i beat 4 civs but then i hit a strong one and had to stop but i didnt build enough and had to then build and still havent won by turn 200 there are 3 civs left on islands and i still dont have galleons what do i do to still win quick when this happens.
how many chariots did you have and when did you goto war with other civs? Do you only need like ten vs there two or three defenders early that seems to be what happens.
Also what strategy for destroying captured citys do you use how many should be kept?
i usually build farms ill try cottages this sounds like a good strategy. The workers once everything is built before railways i usually rest them. i usually use bereaucracy to build the capital and make units in one turn.
I just Won a game at Noble Level Normal Map standard distance at turn 260 and got a score of 102685 how much better than this is possible? And what strategys do i need to use to get more score and win quicker. I mostly make workers and warriors at the start and built heaps what else do i need to...