Have to echo the sentiment that these changes make the game even more war-dependent, and that's kind of sad... While not the best solution, in civ 5 at least war had the heavy offset of science/culture penalties for having more cities. War weariness isn't even a slap on the wrist. It's ALWAYS...
For all the people here that seem to have trouble with keeping the initial start save file, you can edit the max number of autosaves in a text file called UserOptions, from your main civ6 directory folder (\Documents\My Games\Sid Meier's Civilization VI for me). Change AutoSaveKeepCount to 999...
You could try running TSL earth map, and specify the civs so that you are heavily isolated (like have your civ in the americas/australia while everyone else is in europe). That should make a peaceful builder-type game not so bad, maybe even optimal.
Tomyris, Domination, King, 6 armed snowflake, Small
Personally, I'd love to play a huge map, any VC, deity, but that's not going to draw lots of people.
Can we just agree that if there is a circumstance where deity is unwinnable due to early cheese it would be super-rare? Like is this something we really need to be arguing in a thread about Great Zimbabwe?
Best I've done is 160 CV (161? if it's turn after victory), and this time I'm pretty sure I'm done. I decided to give this a little more effort since I find CV to be the most entertaining victory condition because balancing science and culture tech trees can be so challenging. It's really easy...
Yeah 4 prod city is probably doable. I'd still say getting a campus would be better than something like a military district for the extra point production, but it's definitely something to consider I guess.
I've found that district buildings are great for gold purchases. Ofc you can't use...
Looks like people are presenting cases where you get +4-5 production trade routes internally, which while possible is kind of unrealistic for when you can get Zimbabwe up. Besides that, you're kind of gimping yourself if you don't include campuses (and/or holy site as religious CV or theater as...
Quickly took a look in game at several different buildings and units. That's the ratio I consistently got with the 15% discount from merchant republic active.
Some quick calculations:
It costs 3.3 gold/hammer with merchant republic.
With 6 bonus resources, and 8 trade routes, you gain 101 gold per turn from Zimbabwe.
Zimbabwe costs 920 production on standard.
So, you need to earn 3036 gold for it to pay for itself, or about 30 turns for this...
I did handpick my opponents. Biggest preference was that none of their unique units were annoying in the early game (like war-carts). Tried to avoid cultural civs as well. Truth be told, Japan was a poor choice to include in my game for this reason. As for map settings, all standard. High...
I saw that abusing relics with Kandy and reliquaries belief was best for last culture VC gauntlet. That was prince though. I suspect Emperor culture output is too much for that to work. I could be wrong, but I don't really like playing gimmicky strats like that anyway.
Not sure if we count...
I really wish people would stop being apologists on this. It's three weeks before release I very highly doubt the AI is changed at all. I kind of doubt it's accidental it's bad either. Given the time commitment that civ takes firaxis won't want to discourage newbies from playing their future...
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