Recent content by Tripod

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    [MODCOMP] Air Combat Experience

    I know:) But merging the SDK files and compile a new DLL was no problem(ok,I think so because I got no errors...) I got in trouble when I try to merge the CvEventInterface and CvCustomEventmanager because they are really different. I tried several times to merge them but I always...
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    [MODCOMP] Air Combat Experience

    Hello I would really like to merge this great modcomp into my mod but I have some trouble merging the Phyton files :confused: . I also use Better BTS AI 0.84b in it.Does anybody know if its possible to merge them together? Thank you for your answer:)
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    tag : Tech Yield change

    I take a look at the tutorials many times but my english is too bad,so I don`t really understand them:confused: May be somebody can tell me what to change/add to the SDK Files please? Merging them is no problem but I often tried to change something by myself but all I got were many many...
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    tag : Tech Yield change

    Hello Does anyone can tell me what do I have to do to add a tag like <RiverYieldChange> (-> <TechYieldChange> )to the TerrainInfo? I want to add a tech to my mod that gives one more food to grass terrain even there is no farm on it to make citys grow faster in modern times.I know that I have...
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    I need someone to fix my mod!

    Tried it,but it doesn`t work.Seems as if the game doesn`t load the ArtDefine for Solomon(xml.Log),but I´m not able to find a reason for it.Tried also to give the peter_nonshader.nif to the mod(it was missing) but doesn`t work too... Edit:Find the mistake:) You have to rename the...
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    Event help needed please

    Oh,that sounds much harder as I thought/hoped...:sad: I don`t really know how python works but while looking at the blizzard modcomp I saw the "onBeginGameTurn"function and I thought it means that this is sometihng the game checks every turn(->'Called at the beginning of the end of each...
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    Event help needed please

    Yes,there is some python.But it wasn`t hard to reach what I want.Just copied a few lines I found there and changed the x and y data. Changing the Blizzard files unfortunately isn`t so easy,because there are a few things you only find in FfH in there:( The problem with Growth/Disappearance...
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    Event help needed please

    All I did isn`t really my work,I just change the Tornado ModComp by Fierabras,took the Blizzard Feature from FfH Age of Ice so that it more looks like a Storm,make it passable but with a high movement.When it occurs it appears at 4Tiles (I did that because I like to play on huge europe maps) and...
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    Event help needed please

    Hello. I try to add a randomevent to the game that can occur everywhere on the map at any time.Thinking of a stormevent that can damage Units and,if possible ,can destroy improvements when hit.It was no real problem to change the tornadoevent do this,but I would like to have an event that could...
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    Would it be easier without changing the plot?Just a feature that can randomly spawn...

    Would it be easier without changing the plot?Just a feature that can randomly spawn somewhere,move around,(may destory improvements:D ) ,and die after some turns. I`m thinking of a heavy storm,so the plot can stay the same as before
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    Hello TC01.I got a question to your blizzard modcomp.It is possible to add this modcomp to a...

    Hello TC01.I got a question to your blizzard modcomp.It is possible to add this modcomp to a normal bts-mod(not FfH Age of Ice or FF)?Tried it by my self but I don`t know anything about Phyton...:(
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    Event hit more than one plot?

    That`s the size I´m thiking of :D But I don`t know how to tell the game to do that.I allready looked at the Volcano event but I think of an event that can happen everywhere,not just on a spezial plot in a country and it would be also nice when the FeatureArt is added to every tile that is hit :)...
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    Event hit more than one plot?

    Its the first time I try to create an event or better say try to change an allready existing one.Is it possible to create an event that hit more than one plot at the same time?I gave the blizzard-art to the Tornado event,I`m playing on a Europemap an I think a really heavy Storm should be a...
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    Question regarding Buildings producing Resources

    If you are able to merge SDK,look after "Building Resource Converter Mod" in the database(ModComps).I think this is what you are looking for...
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    [BTS noob] Adding resource to one city instead of civ

    There exist a modcomp called Building Resource Converter Mod in the database(ModComps),but that means you have to merge the SDK
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