Recent content by Tssha

  1. Tssha

    RIP Bill Paxton

    Oh goddamn it...yeah, this is way too soon...he still had so much life ahead of him (yes, even though he was 61; guy was still vital and energetic, making and starting in everything). Such a loss...not just a talent, but a good guy too...this world needs more people who are just plain nice to...
  2. Tssha

    [TOT] Game runs slowly on load game

    I think the issue may have resolved itself. It honestly could have been one of a dozen different applications that was conflicting with it that isn't conflicting now. It disappeared as randomly as it appeared. Oh well, at least it works alright now. Resumed a different game and no slowdown when...
  3. Tssha

    [RD] GOP war on the First Amendment

    There are plenty of good police departments that have a culture that doesn't single out black people. Boston, for one. If you're gonna fix the bad police departments, you need to do something about the bad 15% of officers that are influencing the rest. A few bad apples ruining the bunch indeed...
  4. Tssha

    The USA Might Be Going Down

    Unfettered industrial capitalism is a bubble; regulated industrial capitalism is a sensible way of running an economy. Anything that crosses a moral threshold or unfairly burdens society either gets banned or costed and then the system works. Anyone who says deregulation is going to "stimulate...
  5. Tssha

    Can't figure out ArtDefs in Modbuddy

    Are you loading (Mod Art Dependency File)? Because all the example mods I've looked at load it. ...I have no idea what it is or what it does, but maybe it's part of how ModBuddy parses the art in the mod? In any case, it sounds important...and if it sounds important, likely a programmer felt it...
  6. Tssha

    Help with Civ6 ModBuddy

    When you download the Assets package (next to the development tools), you need to specify what directory it's been downloaded to. Easiest way to do that is to download the Assets, right click, then Properties>Local Files>Browse Local Files and then copy the address at the top of the explorer...
  7. Tssha

    Cvilization VI Mod - How and were to start from?

    Mod ID is just to ensure your mod has a unique ID that's entirely yours and isn't duplicated anywhere else on the workshop. You only have to worry about that when uploading it to the workshop, and if you get a duplicate ID error, you can just generate a new one. As for where to start...taking a...
  8. Tssha

    How do you ensure all mods are removed?

    Just ensuring they aren't loaded is enough. Unload all the mods, or ensure they're never loaded in the first place (not sure which way it works in Civ 6). Restart the game if you have to do the former, just to be sure. If the latter, restarting is unnecessary (and infinitely loopy (as in, an...
  9. Tssha

    [TOT] Game runs slowly on load game

    Hey, so I finally got Civ 2: Test of Time working on my Windows 10 computer! (Thanks win64 patch!) I started up a game of Extended Original, and got to 1300 AD when I had to save and quit (social obligations...gotta leave the house some time!). When I came back, I loaded the game...and now...
  10. Tssha

    Thank you AriochIV!

    Welcome to the club. We have cookies. :D
  11. Tssha

    Who is going to lose sleep on Oct 24th?

    I believe the correct answer to this thread is "duh". ;p
  12. Tssha

    A Babylon 5 Mod for the Final Frontier Mod

    The problem with that pike is that the handle is still visible. When you see the handle, you still kinda see a guard (in that your brain inserts one, due to expecting low detail stuff in video games to hint at missing things instead of making them actual pixels). Pikes aren't supposed to have...
  13. Tssha

    [MOD]Spain 1936

    Nope. It didn't even work with 3.17, sadly. :(
  14. Tssha

    Compiler Hell

    Try putting it in a zip file. This forum will take zip files as attachments.
  15. Tssha

    Dennis Shirk confirms DLL is on its way

    Not really. This is a long-term priority, not a short-term one. Modability is something that can wait until the basic skeleton of the game is complete. No sense in putting it out there when you're still working on stuff that'll change the DLL anyway. After all, in the games industry...
Top Bottom