Recent content by Tubbilicious

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    New Beta Version - September 30th (9/30)

    Yes, but I'd rather not discuss it.
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    New Beta Version - September 30th (9/30)

    It works from some cities on mountains, and not others. Definitely needs to be investigated. Same with religious pressure. If someone could report this on Github, it would be appreciated.
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    New Beta Version - September 30th (9/30)

    I'm currently playing a game as the Inca, and my cities on mountains do not succumb to religious pressure, offer any religious pressure themselves, and neither can they send any trade routes. I take it this is either a bad install or a bug, and not intended?
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    Balance — Religion and Faith

    God of the Expanse?
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    Great Generals

    Citadels are remarkably strong, but this strength primarily comes from the land grab/extension and zone control, rather than the tile yield itself. The tile yield could receive an additional buff without skewing the overall game balance. But it's not clear such a buff is necessary. More...
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    New Beta Version - April 5th (4/5)

    A small gain in gold, food, culture, and production wouldn't go amiss. A 2 of for each would make it worth settling cities somewhat strategically, and offer canal cities the boosts and historical importance they have had. Perhaps there could even be a policy designed around it.
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    New Beta Version - March 23rd (3/23)

    Is it just me or does the industrial era seem to go by far too quickly? Edit: Another question. To what degree does one's navy count towards one's total millitary power?
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    Lebensraum

    Ahh okay. Yeah that strikes me as sensible. So it's only one tile canals, with a max of three that can be created.
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    Lebensraum

    It did? How come?
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    New Beta Version - March 14th (3/14)

    Perhaps an air sweep could reveal stealth units within X range. I'd really love subs to be able to enter enemy territory without an open borders passage, but to cause a diplomatic incident (or just a small negative modifier) if spotted. I guess there's not much advantage to using subs as...
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    New Beta Version - March 12th (3/12)

    It did in the game I just played. This change seemed to massively delay the arrival of the first naval barbarians. So much so in fact I'm almost thinking the change should be undone. I've had another crash at more or less exactly the same point, just as we start to enter the medieval period...
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    New Official Version Released! March 8th (3/8)

    I have to admit, I''m surprised you changed science in the way you did. Personally I would have tried two other models. One would have been flat science on certain buildings (or all buildings). How much science on any particular building could vary. Another model would be to move the...
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    AI going broke brokering for war intended?

    Declaring war, regardless of whether or not there are any military engagements, already can have some significant diplomatic costs. Whether those diplomatic costs are worth several hundred gold per turn, I do not know. My guess is in some cases yes, some cases no.
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    Coastal villages

    I think it's a nice thematic idea.
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    New Official Version Released! March 8th (3/8)

    I've had repeatable CTD's in the past few versions, but roughly 200 turns in on epic speed. I'll give this version and try and if it happens I'll report them. Edit: Also, while I remember, that pantheon that gives faith, culture and whatever else is absolutely mental (or seems it in principal)...
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