Sorry for beating dead horse again but i just cant go past this happiness nonsense.
First of all it absolutely doesnt matter for people to be happy how many cities there are, how many people in it or even how many military units there is. They still can just move to another location if they...
You mean you didnt have to fight at all to win culture game for example? And if may i ask you what set up was of your game for that culture victory. Especially difficulty and map size.
It clearly shows you have no idea what you are talking about. Civ V is a game where if you wont conquer too much then you will loose. Always. And that "great" civ 5 features are forcing people to wierd behaviours. Like razing cities and building ones from scratch on top of razed one or building...
Does AnD fix a problem i had with combat so units dont fight until one die like its in civ 5? i dont really care if its 1upt or sod but fighting until one side dies is no-no for me. If its fixed i could consider giving civ IV some more hours to play.
You have policy tree that reduces unhappiness in occupied cities. But there is also another one which does exactly the same to your own cities. So to me another reason to just raze cities and build your own so you only pick one policy instead of two.
I dont agree. Local happiness was considered not interesting because there was "no strategy in it". But global happiness is the same. There is no strategy. But with removing local happiness they removed alot of things to do. Like now you know nothing wrong can happend in your cities, so besides...
I dont agree that everything will be fine. An example would be global happiness. They removed local happiness because they said, that there was no strategy in it. But now there is strategy? Not at all. You are still just forced to build happiness buildings when people are unhappy. You have no...
I dont play large maps (but i would like to, so my forces have more room to fight) because its currently unbalanced. You have the same amount of happiness from resources for both really small and huge maps so it ends up having alot of small cities on large maps and punishing your policies only...
I have only 3 cities - one my capital, and 2 other capitals annexed because they have wonders and some buildings - rest cities is puppeted. I have around 0 happiness so my cities cant grow too much. I would like to try and build small cities with happiness buildings and balance that with...
How are you going to do that?
Maybe its time for civfanatics to write own perfect game :) But then again, too many ideas would not be good also i guess.
You should try to run this via DosBox. I was able to run 1830 (a game) that required as old machine as PC 286 and couldnt run it on any pentium machine. But DosBox managed to do that easy.
Sniper units could be in game but as civilian unit that can kill enemy general from range.
And to me simplest way of upgrading crossbows would be - like some said before - mortar. Its not as big as whole division but still makes difference in the battlefield.
First mortars (slow and heavy) was...
Its because one stack of doom is easier - you cant loose weak unit. And now sometimes happend to me that i lost catapult or archer because enemy said hello with his cavalry out of nowhere to my units. And i think its good. Besides 1Upt actually keeps me playing this game. But i would like to...
I would rather have a system, when you invest culture points per turn and the more you have invested in that branch the better bonuses it gives. You could split investment to 2-3 trees and one you left will slowly vanish. Higher level policies would require more culture per turn to reach so you...
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