Recent content by Tweedledum

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    Cities not flipping to a rising civilization

    Here's a very odd (and potentially very interesting) occurrence: Playing as Spain, I loaded up a saved game (it was actually an auto-save, but I doubt this makes any difference) taken in 1739AD - ie after the Americans had spawned and founded Washington but before any of the nearby cities had...
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    Pizza!

    I made a Pavement Pizza the other day - main ingredients: beer, and lots of it... :D
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    Stability?

    You could always have a poke around in stability.py - there's a lot of useful stuff to be derived from it, particularly in quantifying how much instability various things cause... It has certainly helped me minimise my stability problems...
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    Unusual Games Thread

    Here's an odd one: I got messages about the Inca and Aztecs being destroyed (nothing unusual there :) ) and just assumed Spain had been up to their usual tricks. However when I finally got round to visiting SAm, I discovered that both areas were owned by... Japan :eek: I've never seen...
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    Help with Turkish UHV

    I actually wasn't taking anything from them at all - in fact I'd given them stuff to help them stabilize after the war...
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    Help with Turkish UHV

    Don't rely on Arabia surviving until 1870AD... This just happened to me: I'd got the territorial conditions met by the early 1500s without a war against Arabia, but they DoW-ed me soon after, so I took Shiraz and razed Ad-Dammam and eventually they capitulated and stabilized (with a few...
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    This is absurd - or - a cautionary tale...

    It gets stranger: when the Mongols did finally re-appear, they had not only the units they'd leeched from Jinzhou but a few Horse Archers and Keshiks as well. So it seems that not only do they get my units, they get a few other freebies as well - remember, I killed all their initial force. Quite...
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    This is absurd - or - a cautionary tale...

    ...I'm not sure which (probably both) Playing as China, I've got all the Pagadamies built in time and am waiting for the Mongols. ...time passes... Come 1190AD when they show up, I've got a large stack of catapults and Formation-promoted Knights ready for them... Mongols appear, Mongols...
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    Portuguese UHV bug?

    According to the Civilopedia, one of the UHV conditions is to have 7 OB agreements by 1650AD and sure enough, in Victory.py there's a block of code which checks for the date being on or before 1650AD and awards a victory condition if there's 7 or more OBs in place (the calculation of how many is...
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    Japan UHV Question

    Another thing to bear in mind (maybe this is - or should be - obvious, but it tripped me up): the "no foreign culture" condition doesn't just mean every plot on Honshu under Japanese cultural control (as I had assumed :blush: ), it means every plot 100% Japanese. I tried turtling completely...
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    German UHV Question

    OK, so I know what I've got to do - effectively control all of Europe except Iberia, but what constitutes control...? Take France: do I have to have all of France within my boundaries, or just a proportion of it? If all, does this include Corsica (they founded Ajaccio which is now...
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    What would you use as a 2nd UU

    Any second Spanish UU would have to be the Tercio - replaces musketman, requires Iron, has Pikeman-type bonus against mounted units. Possibly a bit over-powered, but... And as for the suggestion of "Boer Mercenary" as a Zulu UU... :confused: :confused: :confused:
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    Tongue in Cheek UUs

    Ottomans (Turkey): - Kebab Shop Owner. Gives -1 health in any city it enters. Khmer: - Khmer Rouge. -75% population all cities. Resets turn count to zero
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    The Rood and the Dragon - the Anglo-Saxon scenario

    IIRC, Its the remains of East Anglia... I only met the Vikings (or rather, they met me) on the turn before it ended. All they did was say hello and then go away - I played a few turns on past the end of the game just see what they did, and... nothing! @Plotinus: It was only Warlord level (I...
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    What the hell is this?

    The one combination you should never have is "Respawn" and "Regicide", 'coz when the civ respawns it does so without a King unit which means that you can't kill them off - even if you destroy all their cities/units, they will still appear in the diplomacy windows and can still be spoken to (I'm...
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