Recent content by Ultimocrat

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    Ge 675 bc

    Dave's suggestion of rush-GL is solid. You could also get early crossbows if you have iron and bulb machinery (you'll want to know if you have iron soon for samurai, I'd think, though ideally you could trade for IW). As always, screenshots will get you more comments, and a savegame will get...
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    When should a GP Farm really get going?

    @ Rusten - I noticed you submitted a HoF game recently on the CivFanatics front page - large, quick, deity, conquest - is that it? Any chance of a writeup? I think your Monty and Sitting Bull standard deity walkthroughs were brilliant.
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    King of the World #13: Asoka

    wow, rough round indeed! way to stick it out. Calendar is an exceedingly valuable tech here -- you have spices, dye, sugar, incense, and bananas just begging to be hooked up for commerce, food, happiness, and health. If you can pull some trades to get it a few turns earlier, it's probably...
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    King of the World #13: Asoka

    How many workers do you have? I see 2... EDIT -- or, 2 stacks -- I guess you've got a bunch in the india - stack. Spawnbusting looks good.
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    Prospective Farm Locale

    I agree with Ephesus as the GP farm choice -- as Dave has said elsewhere, the term is misleading and should really be changed to GP nets. You don't have many clusters of high-value land food resources in your early territory, so look to the sea. @Bostock: if you're PHI or running pacifism for...
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    King of the World #13: Asoka

    My vote is for on the cows (1 SE) -- no lost turns, more production and commerce in the long run, faster start. It also saves the desert wheat and sugar in the west for a better city in Pakistan, and doesn't encroach on prospects in the east. 1SE makes for a great bureau capital.
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    I do not care what you say. (Part 2)

    Sounds like a subject for Attacko to take on. Good follow-up post, Piece of Mind. I think the serial correlation problem (and they're only analyzing lag 1!) will catch most people who can get other aspects in the "usual" range. It's far too easy to do too little or too much alternation...
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    The Three Missing Leader Trait Combos

    Lenin could be PHI/IND, but that makes 4 Russian leaders. Also, starting with mining is probably too strong.
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    The Three Missing Leader Trait Combos

    FDR was at least somewhat PHI: http://en.wikipedia.org/wiki/Second_Bill_of_Rights yeah, it's not a perfect fit, but it's not that terrible, and the potential to be overpowered is limited by late UU and UB.
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    The Three Missing Leader Trait Combos

    FDR could be changed to IND/PHI from IND/ORG -- America has late UU/UB and starting techs that are not particularly conducive to early wonders (no mining or mysticism).
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    I do not care what you say. (Part 2)

    Just dividing by a SUM() with arguments on the order of 10^28, which are the result of EXP() with arguments on the order of 60-70. Cross-checking with the applet referenced earlier: http://onlinestatbook.com/stat_sim/normal_approx/index.html confirms my results, so perhaps I should remove the...
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    I do not care what you say. (Part 2)

    Why not? It's just elementary statistical mechanics... Yeah, it's 98.8% odds for the 38-62 (inclusive) range. 45-55 ~ 72.9%; 40-60 ~ 96.5%; 35-65 ~99.8% (if you can trust excel with large to very large numbers).
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    I do not care what you say. (Part 2)

    I'm not trying to say anything about whether the RNG is working correctly, just trying to point out that the probability of occurrence of any outcome from the binomial distribution can be calculated in a fairly straightforward fashion, that nobody had actually gone through it in this thread yet...
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    I do not care what you say. (Part 2)

    I still think this response is a little lacking in the math department. Given n 50-50 battles (or coin flips), the number of ways to win exactly r is: n!/(r!(n-r)!) For n = 100, doing the factorials manually is prohibitively difficult, so we use a form of Stirling's approximation to...
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    Some tips to make your computer faster (not options).

    @ PieceOfMind, sfnhltb really, trade route calculations are a big computational demand in CiV? Very interesting, if that's the case -- if the game could be sped up notably by having fewer trade routes. Take out Hannibal, put in civs that like Mercantilism, or put Toku in the game and it...
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