I actually see this on almost all my 3000 bc starts - I have no idea why but the romans love to send random legionares deep into russia building roads to nowhere
Random question - I know you're still relatively early on but have you found yourself having to change core sizes or the core formula because of the larger map letting you fit more core cities?
Just finished a massive game as the chinese. So much fun but now for something totally different. Wanted to play the Byzantines. Rolled up a 3000BC start and...
Deja vu.
Wait, where's the orthodox holy city if Rome is confucian?
Ok now I'm just being punked.
Apologies if I am missing something because my brain is bad - but how would you have negative commerce growth? Would that just be if you made your cities stop working tiles with commerce?
This might be an absolute stupid suggestion, I know nothing about civ coding so feel free to call me a buffoon - is it possible to make it so when the player switches civs, the new civ and the old swap slots so the player remains slot 0?
You could adjust the unit and building cost values in modifiers.py. Or if you don't want to do that, play as a civ with better production modifiers, although Spain has a unit production modifier of 90 which is below average.
I had two questions/complaints I wanted to bring up regarding diplomacy penalties after getting into this mod and playing it over the last 8 months up to monarch level. The "you're getting ahead of us" and the "you have traded with our worst enemies" modifiers are basically present in every...
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