Recent content by V3N0M

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    Melee Naval units

    What about something like torpedo boat-->submarine-->affinity sub 1-->affinity Sub 2
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    Battle Tactics

    What about buildable "legendary units" like in the legends of revolution mod for Civ 4? They were unique historical units like the 300 spartans or the Bismarck that were treated like wonders, kind of.
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    Request and Discussion: Israeli-Themed Sponsor

    I'd give an israeli sponsor ARC's current ability and give ARC a military production ability.
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    How do I upload artwork to the database?

    I think it's a reskin of something. I don't remember sister miriam looking that evil either.
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    Giant Death Robot in CIV BE!

    Replace the power suit with the GDR
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    Has the game improved much since launch?

    this game feels like a beta, I'm glad I bought it on sale.
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    Trading favors

    You'd think firaxis would occasionally take a look at what paradox is doing. Nothing's more satisfying than conquering provinces without firing a shot, especially if it's land your nation historically never had. It would be interesting if sponsors had a way to force eachother's hands, like...
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    Why does the AI attack the stations?

    You forgot the opportunity cost of not being able to trade with that station, which is significantly worth more than +50% trade with the first station for 20 turns. Also it's really dumb that stations on an unfriendly planet don't spawn military units and have zero city defense.
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    A possible solution to the SP's AI?

    1UPT isn't the reason the AI is bad. Civ5/BE uses a combat system very similar to advance wars and the AI in those games is smarter than in civ (it probably helps that every unit in advance wars can move at least 4 tiles per turn-it makes maneuvering a lot easier.) I really think firaxis just...
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    Quick Questions and Answers

    Is there any benefit to international trade routes that benefit the other sponsor instead of you? Can you use them to improve diplomatic relations or anything like that?
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    Why does the AI attack the stations?

    The reward for that quest isn't even worth it.
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    Still waiting for at least two expansions.

    they really need to make more use of the quest system. At least in BTS the events were somewhat random but here it's all the same events every game (and I'm not sure the AI gets any of them, has anyone seen an AI player get the culper lodge?) Firaxis missed an opportnity to create paradox...
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    What would you like to have added

    Specialize the combat ships so they have a rock paper scissors relationship Gunboats would be fast melee boats that could bombard coastal tiles and see subs but would be vulnerable to... ...battleships, durable ranged units that could make quick work of cities and smaller boats but would be...
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    What Mods do you want to see come out first?

    I have a ton of ideas. -double the map size and the number of moves per turn for all units (this should help prevent traffic jams with 1upt) -Whole new set of sponsors and leaders so the game doesn't feel like a TED talks fairy tale. Why couldn't suzanne fielding be really sketchy like...
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    what total convertion do you want the mod community to work on first?

    Something like the final frontier mod for civ 4. I always wanted advance wars style combat with spaceships.
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