Recent content by Vadrigald

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    Adjusting ResearchPercent

    It works! Thank you so much for helping a complete newbie out! :D
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    Adjusting ResearchPercent

    Hello everyone. I've just begun dipping my feet into modding Civ 5 to make a simple mod that I've not been able to find anywhere else. What I want to do is increase players research costs by 50%, while letting AI players keep their normal research. The purpose of this is to even out...
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    Play Now!

    Can Rife modules cause problems with the options ? For example, if I've played a few games of Fall Under 1.5, should I do a play now start to clear the settings before starting a game without that module ?
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    [Module] No Linked Builds

    Using this module my ljosalfar workers still clear forests. Pretty sure its installed correctly, it shows up on rife launcher and loading it on first load. In the game I tried earlier to test this i also had no more terraforming loaded but other than that default settings. I don't think they...
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    [Module] No More Terraforming

    Gonna give this a couple games and see how I like it. I dislike a bit how many civs automatic terraforming make city placement almost irrelevant, and I agree on the spells scorch and spring, they're just way powerful. Just wanna say thanks for these modules you've been putting out. Appreciate...
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    Rise from Erebus 1.30 Bug Thread

    I couldn't see this mentioned earlier in the thread, sorry if I've missed it. In my current game, I have a bunch of Grigori Mages with Combat V Fireball spells that have strength 0.01, they are completely useless. When I first started using the fireballs on this game they were working fine...
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    CTD Thread

    I'll turn it off right away then and see how it goes. I'm getting mighty tired of CTD, had high hopes it would be dealt with for 1.3. Maybe some of you could share what game settings and modules loaded/not loaded you find the least prone to crashes? To start off, I've found turning off all...
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    [MODULE] Starting Worker

    I love this little mod so much :)
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    [Module] Less Dangerous Animals 1.30

    Oohh. Yes, that did the trick. Forgive my complete module unsavvyness.
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    [Module] Less Dangerous Animals 1.30

    The module files are in C:\...\Civ IV folder\beyond the sword\assets\modules\normalmodules\LessDangerousAnimals Tried a "play now" game and it definately wasn't on, saw a civ wiped out in the first few turns and despite getting off to a sweet start with a great prophet and an early expand I was...
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    [Module] Less Dangerous Animals 1.30

    Sounds good, will give it a try. :) AI not getting decimated by animals and barbs would be very welcome ^^ Edit: Should this module be showing up in the RiFE launcher? Cause for me it aint. :/
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    Rise from Erebus 1.30 Bug Thread

    Hate bumping myself but saw no response. This has happened on a couple other occations as well, is it known what causes the problem ? Anything I can do to prevent it ? There's a save attached to the original post on page 19 if its something worth looking into.
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    Rise from Erebus 1.30 Bug Thread

    On my current game, instead of a CTD the game simply stops at "waiting for other Civilizations.." at end of turn. The game doesn't lock up, I can scroll around and use the menu interface but the AI doesn't finish his turn. The game is with Ljosalfar, it happens at end of turn 340 every time I...
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    CTD Thread

    In reply to the bolded part, that's exactly why I'm submitting my reports. I'm not posting here to have people fix my saves. Sorry if it came across that way. I assume the brilliant minds working on this modmod are interested in removing these annoying crashes if they can.
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    CTD Thread

    I mentioned in the bugs thread my early game CTD's that happen on the early turns of every game I start. Until now merely restarting the game would let me continue without CTD, but on this latest start I get CTD every time, so I don't know if its something you might want to take a look at...
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