Recent content by Valdyr

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    Do you want an increased penalty for razing cities?

    To increase the penalty for razing cities, you'd have to make NOT razing them a lot more viable. Given that the AI hates your stinking guts from start to finish (although it's willing to briefly pretend not to, sometimes, if you have a huge military), I don't think putting more negative...
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    Questions about City State mission to build Roads

    Or if building roads in general had any benefit besides the crappy 1 trade route. The movement bonus is nice, but the AI is so inept at warmongering that I've never felt like it's saved my life. Would it really have been hard to implement multiple trade routes like in Civ4? And some kind of...
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    Bazaar Game As Ottomans

    In a game as the Aztecs on a Huge Earth map, I didn't meet anyone else except a single city-state until the Renaissance or so, because I didn't build any ships to explore. I was the only civ in South America, which was blocked off by land with impassable mountains. Montezuma must have been so...
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    Another gem from the AI

    If they would just fix the problems with AI triggering hostile responses at inappropriate times (calling you a warmonger when someone declares on you and you take one of their cities; hating you when you liberate them and give them their old cities back; telling you to stay away from their...
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    New patch? 1.0.0.621?

    Those notes appear incomplete, as AI and unit behavior is now different.
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    New patch? 1.0.0.621?

    If they released patch notes, we wouldn't have to guess what's intentional and what's a new bug. :crazyeye:
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    After the new patch, does the AI now build air units and nukes?

    The game I just finished on King, I saw air units stationed in some Arab cities.
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    1.0.0.62 Patch: AI /worse/ at trade

    Yep. I agree with you 100%. Sorry if it seemed like I wasn't.
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    Does the AI even try to win?

    I doubt it. I just finished a game on King where the Arabs had over 60 cities (!) and built the Apollo Program when I was 2 eras behind them... then never built a single part. I eventually caught up, built my own Program, and won a science victory. I kept checking the victory progress screen...
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    1.0.0.62 Patch: AI /worse/ at trade

    That's exactly the way things stand right now.
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    Runaway AI has no idea how to win the game

    This comment made me think about difficulty in general. I feel like if I had been playing this game on Immortal or Deity, I still would have won. The AI would've been even more overwhelmingly dominant and vastly ahead of me in every demographic, but since it simply wasn't trying to win, it was...
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    Runaway AI has no idea how to win the game

    I'd been playing this game for a week or two, and then the patch came out. My old save still loaded, so I decided to finish it. It was a lot more tolerable without 2 minute-long turns.
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    1.0.0.62 Patch: AI /worse/ at trade

    I've also experienced the new problem of the AI demanding resources you only have 1 of before they'll agree to trade surplus at a one-to-one ratio. Basically the only good thing about the AI pre-patch was that it'd at least trade resources with you. Now I feel like just clicking closed all the...
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    Runaway AI has no idea how to win the game

    The thing is, though, I like having social policies. I feel like a crappy empire when it takes 30-40 turns or more to get a new policy. I'm missing out. I've seen awesome AI naval invasion screenshots people have posted before. I don't know why they don't seem to be consistent about using...
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