Recent content by van der Knivet

  1. V

    Apostle rushes and Warmongering. Damned if I do, damned if I don't?

    Funny... When I converted Gandhi he just stopped spamming apostles. :(
  2. V

    Apostle rushes and Warmongering. Damned if I do, damned if I don't?

    - When I play religion, i just inquisite them. It's so frigging easy. - When I'm not playing religion I just ignore them. Then they convert my cities and then never ever come back.
  3. V

    Religious Victory needs to be reworked

    I think some mixed units, like Jihadists, Cruzaders, etc, would be also an improvement.
  4. V

    This is not strategy game

    The middleground solution to 1upt vs SoD already exists on the Civ Franchise. It's the way it worked on Civ II. - No limits on stacking units. - Killing a unit on a stack outside cities and forts kills the whole stack. - Zone of Control that really worked as such (there is no way for an unit to...
  5. V

    District cost mechanics. A very questionable design choice?

    Actually almost everything production-wise scales up with tech, so it is even. Yes, I think the main thing here is tweaking the formula. Maybe let the increase of costs be a little less punishing. Yeah, and that strategy is because of the way I like to play. I like my empire as wide as...
  6. V

    District cost mechanics. A very questionable design choice?

    Now, as I actually thought about the whole thing on the bus as I came to my work, I'll throw my two cents on the matter. On cost progression on buildings and units - Production scales up with tech and civics, as those two things unlocks buildings, improvements and policies which rise your...
  7. V

    District cost mechanics. A very questionable design choice?

    Just one random thought. Maybe the lockdown bug thing is the main motive that we don't have queue on building orders??
  8. V

    District cost mechanics. A very questionable design choice?

    As a Game Designer (not from Civ development, but still...) I may say... they have a team of probably 10-20 game designers working on it by like 40h a week, 50 weeks a year, for 3 years. That makes 60-120k manhours to develop de game, all the game with all the details, and already lay out the...
  9. V

    Is every map supposed to have at least one of each luxury?

    Maybe some clever AI just harvested it away.
  10. V

    Is Civ6 doomed? the problem of balance

    Actually I really miss the random events from Civ IV. They were one of the most immersive things on the game. The most ludicrious thing is that the way to make people de-stack units and at the same time avoid the carpets of doom was already on Civ II. There you could stack as much units you...
  11. V

    AI forward settling a lot

    Interesting... in my first game it was exactly the opposite. They almost didn't settled at all. It was already 1900 ad and most of the civs had only 1-2 cities, even with good spots free and opened just next to them. And on my home landmass all of the iron ores spawned just one tile away from...
  12. V

    Better AI Mod

    Yeah, I know, I've been studying AI for some months, but still just on the theory. I just tough working on a mod would be a good way to start practicing on it. Hm. I'm more familiar with C# (on Unity 3d) and a bit of C, but I guess C++ wouldn't be so far away. But I've read on comments around...
  13. V

    Stop converting my cities

    Japan did stopped. Egypt gave me the laugh. Then I converted them and managed to kill all their missionaries with my own. Then she stopped converting anyone. That was annoying, I expected for her to start evangelizing the True Truth.
  14. V

    Is every map supposed to have at least one of each luxury?

    I guess this makes for good strategic management and fight for rare luxuries and resources. I had this same problem with Iron on my first playtrough. All civs of my native landmass never had swordsman, because they never had access to iron. That includes me.
  15. V

    Better AI Mod

    Ok, this will come to be anyway, it is a necessity. So I'm creating it, to see who comes by. I'm a newbie on AI scripting, and a player of the Civ series since the first one. So I want to help build a mod to make AI better. Not all alone, but I'll sure help on the work. So, who will take it along?
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