Wasn't there something like this in M:C? IIRC, early game I would hunt the wild animals for food. Was a fun little diversion. Would make a wonderful addition to WTP if possible.
I was going to bring this up as well.. When my expansion is lagging behind, I sometimes have a large number of idle colonists just standing outside of my colonies, not eating. I understand that expeditions could create an imbalance of free resources without the food upkeep, but I also know you...
I'm torn on this. Units, or maybe even just a "one-size fits all" unit, sounds much easier to work with than professions. Personally however, I would love an expedition profession to give my overflow immigrants something to do instead of just standing idle in my cities. I think this will also...
I'm confused by this post. This game, even in vanilla, has infinite storage. There is no unit stack limit. You can just build transport units and your problem is solved.
This sounds amazing. The AI will do most of that naturally so it can't just be "gamed" by the human.
Any ideas for land units? I currently send my units on patrols to distant tribal settlements and kill any wild animals along the way but that gets a bit tedious.
I hope I didn't open Pandora's Box with my post. It's just always been a fall back of mine to throw money at problems I can't solve with my skillset. The problem here being, there isn't another game like this on the market. At least, not one with this level of detail. Whatever you guys decide...
Yeah, that was a core mod for me back in 1.0, but that's on of the problems I have with Rimworld and other modable games. Base game updates break mods and force updates. With Steam's auto-update, this destroys saves. That's why I love We The People so much. It's self-contained and I can just...
I love this idea. This is actually something I was going to eventually bring up. Currently, the negative events from goodie huts aren't interesting at all and mostly just feel bad. Whether it's a native war declaration (restart worthy in the early game) or outright unit deletion via native...
Of course. I've actually been here for a couple years now. But as with most forums I frequent, I just lurk. I felt like I needed to speak up in this case because I'm almost certain there are other players like me who really enjoy this but do so without posting.
I see. I wasn't aware that was...
Hello,
I'm not sure if this is the right place to post this but, as of today I have a total of 1,087 hrs on record for Sid Meier's Civilization IV: Colonization. I'm pretty certain less than 100 hours were spent in vanilla with maybe another 50 hours or so spent in Colonization: 2071 and...
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