Recent content by Veteranewbie

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    How does the AI afford so many units?

    And I am just playing on Prince In a standard size map when I have the same amount of cities as the AI, I for most of the time will be DoW by an AI at early-mid medieval time when it rushes me with stacks of 15+ units. At that stage of the game, I will only have 3-4 units per city and research...
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    Help, New here, I cant read the words on the main screen, look foreign?

    Yeah, no way it looks like a language, but like English with broken fonts
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    Lyrics for Baba Yetu (For those who want to sing/read along)

    Argh! The song is a subliminal message for Christianity! :lol: :lol: Just kidding
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    Since some concept has already been implemented, they should introduce civil war

    Agreed, especially late gameplay of Civ 4 is unbearably boring and repetitive, make me always just want to quit and start a new game straight away, yet unwilling to give up a long time work
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    Since some concept has already been implemented, they should introduce civil war

    Possibly reducing domiation requirement from 60% to 50% of land+pop?
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    Since some concept has already been implemented, they should introduce civil war

    I reckon this should be a feature like vassal state which allows you to disable it perhaps A split civ will become a 'barbarian-like' civ which retains everything it has inherited before the split, retains the civ flag (with different colour), have no diplomatic choice (so you can't trade or...
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    Things you'd like to see in the next patch / expansion / civ game

    - Civil War - A growing 'workshop' improvement, like the cottages improvement which provide hammers - A more tactical features for war and units That for now
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    Chinese Unification

    Somehow I managed, under noble (or what's that default difficulty settings called) difficulty, to be the best civ, leading in 3000 score to the next best AI in this scernario. Though throughout the whole game, as Han, I just spam cottages in my capital first, then surrounding cities. I'm not...
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    Since some concept has already been implemented, they should introduce civil war

    Yeah, capturing their city makes a civ splits~~~ I wish they put civil war in for the next expansion pack And consider doing some modern age scernario as well i.e. 1600~2000+
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    Since some concept has already been implemented, they should introduce civil war

    If anyone have played the Rise of Rome Scernario, you'll realize that there are some existing civ that you cannot have diplomacy with and you're constantly at war (like a barbarian), though when you destroyed them they've been referred to as a civ that you've destroyed. Furthermore, in some...
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    The Great Wall bug?

    oh i see, i must have misunderstood how great wall works then
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    The Great Wall bug?

    Just played a game when I build the Great Wall And lateron when I send a settler to build a city, a barbarian warrior is aftering me and the turn before it is just next to my settler, but after I click the button 'build city', the barbarian got automatically pop away 2 tiles from the newly...
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    Chinese Unification Scenario Trouble

    This scernario is awesome in my opinion, for a few reasons 1. The graphics is way cool, your city evolves into a hge metropolis with alot of pop (20+ average game) and it expanded to the point when it almost takes up all 8 surrounding tiles. The feeling of having a populated empire with tons of...
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    Having a capitulated vassal state broken off from you...

    It's a big problem especially when the new master is your close ally But then again, this maybe a cunning strategy for the invaded civ to survive among the big civ
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