Recent content by Vinnz

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    Éa III, Sword & Sorcery: Bugs/Crashes thread

    I know this is coming late, and that you are now working on v8, but here is one bug with a high cost technology having a negative cost. With Ea III v7i : During the endgame, I know about 45 techs, and the Esoteric arcana (T8) costs less than 0 : -181,995 points. I checked in game, I can get...
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    Civ-Enabled Policies, ideas thread

    What about some policies using your health mechanism? Such as - + 2 health from a building - civilization is immune to plague spreading (not from plague itself, just from spreading between cities)
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    Éa III, Sword & Sorcery: Bugs/Crashes thread

    I'm stuck on the "don't settle near my cities" dialog screen. (I've already seen that screen without any problems in other games). I think that the complaining civ has no leader (not sure). I can click the buttons (and I get the sound/visual feedback), but I stay on the screen. Lua.log and...
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    Éa III, Sword & Sorcery: Bugs/Crashes thread

    with v5 hotfix c: A small bug with the Summon Archdemon spell and saving / reloading : If I summon an Archdemon: I can't summon another one (consistent with the game manual). However if I summon the archdemon, save, quit and reload the game: my initial archdemon is still ingame, but I can...
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    Fun with Anjra, and lots of bugs

    As I understand the game, it's a bit different: - If I research maleficium, I know I will fall sooner or later, and I won't go for the protector victory anyway. I can still go for the armageddon, if I keep researching the sorcery tech rows (and using the most powerful spells). Well, not yet...
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    Fun with Anjra, and lots of bugs

    I'm posting on this thread with another game targeting the Armageddon victory. With version Ea III v5 hotfix c, continents map, standard speed, prince difficulty, Man. I founded Ys, researched the basic techs needed to use the ressources nearby, and pushed most of my research efforts towards...
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    Éa III, Sword & Sorcery (early versions) Balance Discussion

    The Ebor (first to build elephants) name is really hard to get. I needed some 70 turns to get to it (about 55 to research the tech, the rest to build the unit). I think it's fine to be locked as a village for a long time since the civilization will get a supply of the rare elephants resources...
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    Éa III, Sword & Sorcery: Bugs/Crashes thread

    Ea III v5c No Lua error, no ctd, but two unexpected behaviours with pantheism spells. -"Éa’s Blessing" can be cast when an improved resource is adjacent, but does nothing (or possibly sets terrain strength to 0?). I remember reading "somewhere" that it's a part of the rebalancing the...
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    Éa III, Sword & Sorcery: Bugs/Crashes thread

    I confirm 1st line, 2nd line: agree, I conquered another player capital, then their last city 3rd line: I had conquered a city state (probably before loading), and it is now taken from me by another AI player. I think they liberated it since the city reappeared as a city state on next turn...
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    Éa III, Sword & Sorcery: Bugs/Crashes thread

    Ea III v5a A Lua message on turn 234 (the turn when an Ai liberated a city state from me, however I don't know if this is related): EaCities.lua:1219: table index is nil I tried to play afterwards, but got another lua message at each turn (not the same as the first one, but I guess my game was...
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    Éa III, Sword & Sorcery: Bugs/Crashes thread

    Ea III v4b, about counting the tiles needed for rituals (was the same with the previous version) In order to found the cult of dessication, I need 50% desert. Not sure if my city has enough (I don't know which tiles to count), but the tooltip tells I have 0% which is wrong: same with the...
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    Éa III, Sword & Sorcery: Bugs/Crashes thread

    I confirm (but I didn't see by myself that the GP was involved). I just tried again from the save. My warriors can't attack out of the city when the GP (an engineer) is on the same tile. As soon as I move the GP out, the warriors can attack.
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    Éa III, Sword & Sorcery (early versions) Balance Discussion

    Here's my experience with Man GP. I'm not sure that it really belongs to this thread, since it's more on the side of what I observed than some hard balance problems. Settings: Ea III v3 hotfix a; Man, continents map, standard speed and size, prince difficulty, and founded the Vinca...
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    Éa III, Sword & Sorcery: Bugs/Crashes thread

    With Ea III v3a: My warriors cannot attack a nearby enemy from a city (but can move to other tiles, and can attack from outside the city). I haven't tried with other units, but I guess it's a generic problem. Lua log attached (don't know if it can help for this kind of bug), it happened on...
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    Éa III, Sword & Sorcery: Bugs/Crashes thread

    With Ea III V2i Lua error message at the very beginning of my turn iirc: EaYields.lua:388: attempt to compare number with nil Possibly not linked, but it happened during war, after losing a city, and refusing a peace treaty. Lua log attached. About Bob Morane's, just above I remeber I...
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